My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Balloon
Giant Snowball
Hog Rider Guards Witch Balloon
Zap
Guards Witch Balloon
Barbarian Barrel
Valkyrie Wizard Guards Witch
The Log
Hog Rider Guards Witch
Earthquake
Hog Rider Guards Witch
Arrows
Guards Witch
Royal Delivery
Valkyrie Hog Rider Wizard Guards Witch Balloon
Fireball
Hog Rider Wizard Witch Balloon
Poison
Wizard Guards Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon
Rocket
Valkyrie Hog Rider Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Guards Valkyrie Hog Rider Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Guards Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror Balloon Valkyrie Guards Witch
Valkyrie
Hog Rider Balloon Zap Wizard Witch
Hog Rider
Zap Valkyrie Wizard Mirror Guards Witch Balloon
Wizard
Valkyrie Hog Rider Balloon
Mirror
Zap Hog Rider Balloon
Guards
Zap Hog Rider
Witch
Zap Valkyrie Hog Rider
Balloon
Zap Valkyrie Hog Rider Wizard Mirror

Defense Synergies 1 8

Zap
Mirror Valkyrie Guards Witch
Valkyrie
Zap Wizard Mirror Witch
Hog Rider
Wizard
Valkyrie Guards
Mirror
Zap Valkyrie
Guards
Zap Wizard Witch
Witch
Zap Valkyrie Guards
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Zap Valkyrie Witch
Witch Valkyrie
Witch Valkyrie Guards
Valkyrie
Zap Valkyrie Guards
Zap Wizard Witch
Zap Valkyrie
Witch
Guards Valkyrie
Valkyrie Guards Witch Zap Wizard
Zap Wizard Witch
Zap Valkyrie Wizard Guards Witch
Valkyrie Wizard Zap Guards Witch
Zap
Wizard Valkyrie Witch
Zap Valkyrie Wizard Guards Witch
Zap Valkyrie Wizard Witch Guards
Valkyrie Wizard Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Witch
Zap Valkyrie Wizard
Guards Zap Valkyrie Witch
Valkyrie Guards Zap
Valkyrie Guards Witch
Wizard Zap Witch
Guards Valkyrie Witch
Valkyrie
Zap Valkyrie Witch
Witch Guards
Valkyrie Guards Witch
Zap Valkyrie Guards
Valkyrie Wizard Guards Witch
Wizard Valkyrie Witch
Guards Witch Zap Valkyrie
Valkyrie Zap Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Zap
Valkyrie Guards
Wizard Zap Valkyrie
Wizard Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Guards
Zap Valkyrie Wizard
Zap Wizard
Zap
Zap Wizard Witch
Wizard
Zap Wizard
Zap Valkyrie Wizard Witch
Wizard
Zap
Zap Valkyrie Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Zap Wizard Witch
Zap Wizard Guards Witch
Zap Wizard
Zap
Wizard
Zap Guards Witch
Zap Wizard Witch
Valkyrie Wizard
Zap Wizard
Zap
Zap Guards Witch
Zap Witch
Zap Witch

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