My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Balloon
Giant Snowball
Hog Rider Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon
Barbarian Barrel
Valkyrie Wizard Skeleton Army Lumberjack
The Log
Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army Balloon Lumberjack
Fireball
Hog Rider Wizard Skeleton Army Balloon Lumberjack
Poison
Wizard Skeleton Army Balloon
Lightning
Valkyrie Wizard Balloon Lumberjack
Rocket
Valkyrie Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Skeleton Army Valkyrie Hog Rider Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Skeleton Army Valkyrie

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Balloon Valkyrie Barbarian Barrel Lumberjack
Valkyrie
Hog Rider Balloon Lumberjack Zap Wizard
Hog Rider
Zap Valkyrie Wizard Barbarian Barrel Balloon Lumberjack
Wizard
Valkyrie Hog Rider Balloon Lumberjack
Barbarian Barrel
Balloon Zap Hog Rider Lumberjack
Skeleton Army
Balloon
Zap Valkyrie Barbarian Barrel Lumberjack Hog Rider Wizard
Lumberjack
Valkyrie Balloon Zap Hog Rider Wizard Barbarian Barrel

Defense Synergies 0 11

Zap
Valkyrie Barbarian Barrel Skeleton Army Lumberjack
Valkyrie
Zap Wizard Lumberjack
Hog Rider
Wizard
Valkyrie Barbarian Barrel Skeleton Army Lumberjack
Barbarian Barrel
Zap Wizard Lumberjack
Skeleton Army
Zap Wizard Lumberjack
Balloon
Lumberjack
Zap Valkyrie Wizard Barbarian Barrel Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Barbarian Barrel
Skeleton Army Lumberjack Zap Valkyrie
Skeleton Army Lumberjack Valkyrie
Skeleton Army Lumberjack Valkyrie
Valkyrie Barbarian Barrel Skeleton Army Lumberjack
Barbarian Barrel Skeleton Army Zap Valkyrie Lumberjack
Zap Wizard
Zap Valkyrie Barbarian Barrel
Skeleton Army Lumberjack
Skeleton Army Valkyrie Barbarian Barrel Lumberjack
Valkyrie Skeleton Army Zap Wizard Barbarian Barrel Lumberjack
Zap Wizard
Skeleton Army Lumberjack Zap Valkyrie Wizard
Valkyrie Wizard Skeleton Army Zap Barbarian Barrel Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Wizard Valkyrie Skeleton Army Lumberjack
Zap Valkyrie Wizard Barbarian Barrel Skeleton Army Lumberjack
Zap Valkyrie Wizard Barbarian Barrel Lumberjack
Lumberjack
Valkyrie Wizard Skeleton Army Barbarian Barrel Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Barbarian Barrel
Zap Valkyrie Wizard Barbarian Barrel Lumberjack
Skeleton Army Lumberjack Zap Valkyrie
Valkyrie Skeleton Army Lumberjack Zap Barbarian Barrel
Valkyrie Skeleton Army Lumberjack
Wizard Zap
Skeleton Army Valkyrie Lumberjack
Valkyrie Skeleton Army Lumberjack
Zap Valkyrie Barbarian Barrel Skeleton Army
Skeleton Army
Valkyrie Lumberjack
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Wizard Lumberjack
Wizard Valkyrie Skeleton Army
Skeleton Army Zap Valkyrie Barbarian Barrel Lumberjack
Valkyrie Zap Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Valkyrie Barbarian Barrel
Wizard Zap Valkyrie Barbarian Barrel
Wizard Zap
Wizard
Zap Wizard Barbarian Barrel
Zap Wizard
Lumberjack
Zap Valkyrie Wizard Barbarian Barrel
Zap Wizard
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel
Zap Wizard Barbarian Barrel
Zap Valkyrie Wizard Barbarian Barrel
Wizard
Zap Barbarian Barrel
Zap Valkyrie Wizard Barbarian Barrel
Zap Wizard Barbarian Barrel
Zap Wizard
Zap Barbarian Barrel
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Wizard
Zap Barbarian Barrel Skeleton Army
Zap Wizard
Barbarian Barrel
Valkyrie Wizard Lumberjack
Zap Wizard
Zap
Zap
Zap
Zap Barbarian Barrel

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