My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Valkyrie Witch Ice Wizard
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Witch Ice Wizard Inferno Dragon
Fireball
Hog Rider Witch Ice Wizard Inferno Dragon
Poison
Witch Ice Wizard
Lightning
Valkyrie Witch Ice Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Ice Wizard Valkyrie Hog Rider Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Ice Wizard Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Valkyrie Witch The Log Ice Wizard Mega Knight
Valkyrie
Hog Rider Zap Witch
Hog Rider
Zap Valkyrie The Log Witch Mega Knight
Witch
Zap Valkyrie Hog Rider Mega Knight
The Log
Hog Rider Zap Mega Knight
Ice Wizard
Zap
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Hog Rider Witch The Log

Defense Synergies 1 17

Zap
Mega Knight Valkyrie Witch The Log Ice Wizard Inferno Dragon
Valkyrie
Zap Witch The Log Ice Wizard
Hog Rider
Witch
Zap Valkyrie The Log Ice Wizard Mega Knight
The Log
Zap Valkyrie Witch Ice Wizard Inferno Dragon Mega Knight
Ice Wizard
Zap Valkyrie Witch The Log Inferno Dragon Mega Knight
Inferno Dragon
Zap The Log Ice Wizard Mega Knight
Mega Knight
Zap Witch The Log Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log
Inferno Dragon Zap Valkyrie Witch The Log Ice Wizard Mega Knight
Witch Mega Knight Valkyrie Ice Wizard Inferno Dragon
Witch Inferno Dragon Valkyrie Ice Wizard Mega Knight
Valkyrie The Log Mega Knight
The Log Zap Valkyrie Ice Wizard Mega Knight
Inferno Dragon Zap Witch Ice Wizard
Zap Valkyrie The Log Mega Knight
Witch Inferno Dragon Ice Wizard
Valkyrie Ice Wizard Mega Knight
Valkyrie Witch Ice Wizard Zap The Log Mega Knight
Inferno Dragon Zap Witch Ice Wizard
Mega Knight Zap Valkyrie Witch The Log Ice Wizard
Valkyrie Mega Knight Zap Witch The Log
Inferno Dragon Mega Knight
Zap The Log Inferno Dragon Mega Knight
Mega Knight Valkyrie Witch
Mega Knight Zap Valkyrie Witch The Log Ice Wizard
Zap Valkyrie Witch The Log Ice Wizard Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Mega Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Witch
Zap Valkyrie The Log Inferno Dragon Mega Knight
Mega Knight Zap Valkyrie Witch The Log
Valkyrie Mega Knight Zap The Log
Valkyrie Witch Inferno Dragon Mega Knight
Zap Witch Ice Wizard
Valkyrie Witch Ice Wizard
Mega Knight Valkyrie Inferno Dragon
Zap Mega Knight Valkyrie Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Witch
Mega Knight Zap Valkyrie The Log
Mega Knight Valkyrie Witch
Valkyrie Witch Mega Knight
Witch Zap Valkyrie The Log Inferno Dragon
Valkyrie Mega Knight Zap Witch The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Ice Wizard
The Log
Valkyrie The Log
Zap Valkyrie The Log Mega Knight
Zap Witch Ice Wizard
Witch The Log
The Log Zap Ice Wizard
The Log Zap
Zap Valkyrie The Log
Zap
The Log
Zap The Log
Zap Witch The Log
The Log Mega Knight
Zap The Log Mega Knight
Zap Valkyrie Witch The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Valkyrie Witch Ice Wizard Mega Knight
Witch Inferno Dragon
The Log Zap Witch Ice Wizard
Zap Witch The Log Mega Knight
Zap The Log
Zap Witch Ice Wizard
Zap Witch
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Witch
Zap Witch Ice Wizard
The Log
Valkyrie Mega Knight
The Log Zap
Zap
Mega Knight
Zap Witch The Log
Zap Witch
Zap Witch The Log Mega Knight

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