My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Valkyrie Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Barbarians Hog Rider Princess
Zap
Goblins Princess
Barbarian Barrel
Goblins Barbarians Valkyrie Princess Ice Wizard
The Log
Goblins Barbarians Hog Rider Princess
Earthquake
Barbarians Hog Rider
Arrows
Goblins Princess
Royal Delivery
Goblins Barbarians Valkyrie Hog Rider Princess Ice Wizard
Fireball
Barbarians Hog Rider Princess Ice Wizard
Poison
Barbarians Princess Ice Wizard
Lightning
Valkyrie Ice Wizard
Rocket
Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Princess Ice Wizard Valkyrie Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Princess

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Valkyrie
Zap
Hog Rider Goblins Valkyrie The Log Princess Ice Wizard
Barbarians
Hog Rider
Valkyrie
Hog Rider Goblins Zap
Hog Rider
Goblins Zap Valkyrie The Log Barbarians Princess
The Log
Hog Rider Zap Princess
Princess
Zap Hog Rider The Log
Ice Wizard
Zap

Defense Synergies 0 15

Goblins
Zap The Log Princess Ice Wizard
Zap
Goblins Barbarians Valkyrie The Log Princess Ice Wizard
Barbarians
Zap
Valkyrie
Zap The Log Princess Ice Wizard
Hog Rider
The Log
Goblins Zap Valkyrie Princess Ice Wizard
Princess
Goblins Zap Valkyrie The Log Ice Wizard
Ice Wizard
Goblins Zap Valkyrie The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log
Barbarians Goblins Zap Valkyrie The Log Ice Wizard
Barbarians Goblins Valkyrie Ice Wizard
Barbarians Goblins Valkyrie Ice Wizard
Barbarians Valkyrie The Log Princess
The Log Goblins Zap Valkyrie Ice Wizard
Zap Princess Ice Wizard
Zap Barbarians Valkyrie The Log
Barbarians Goblins Princess Ice Wizard
Goblins Barbarians Valkyrie Ice Wizard
Goblins Barbarians Valkyrie Ice Wizard Zap The Log Princess
Zap Princess Ice Wizard
Barbarians Zap Valkyrie The Log Ice Wizard
Valkyrie Goblins Zap Barbarians The Log Princess
Barbarians
Barbarians Zap The Log
Barbarians Goblins Valkyrie
Goblins Zap Barbarians Valkyrie The Log Ice Wizard
Zap Valkyrie The Log Barbarians Princess Ice Wizard
Barbarians
Valkyrie Goblins Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblins Zap
Zap Valkyrie The Log
Barbarians Goblins Zap Valkyrie The Log
Valkyrie Zap Barbarians The Log
Barbarians Valkyrie
Zap Princess Ice Wizard
Goblins Barbarians Valkyrie Ice Wizard
Barbarians Valkyrie
Zap Goblins Barbarians Valkyrie The Log
Barbarians
Barbarians Valkyrie
Zap Barbarians Valkyrie The Log
Barbarians Valkyrie
Barbarians Valkyrie Princess
Barbarians Goblins Zap Valkyrie The Log
Valkyrie Zap Barbarians The Log Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie The Log
Zap The Log Princess Ice Wizard
The Log
Barbarians Valkyrie The Log
Zap Valkyrie The Log
Zap Princess Ice Wizard
The Log Princess
The Log Zap Princess Ice Wizard
The Log Zap
Goblins
Zap Valkyrie The Log Princess
Zap Princess
The Log Princess
Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess
Zap The Log Princess
Zap Valkyrie The Log Princess
The Log
Princess
The Log
Zap Barbarians The Log
Zap The Log Valkyrie Princess Ice Wizard
The Log Zap Princess Ice Wizard
Zap The Log Princess
Zap The Log
Zap Princess Ice Wizard
Zap
Zap The Log
Zap Princess
The Log Princess
Zap Barbarians Princess
Zap Princess Ice Wizard
The Log
Valkyrie Princess
The Log Zap Princess
Zap
Zap The Log Princess
Zap Princess
Zap The Log Princess

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