My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Valkyrie Skeleton Army Witch Electro Wizard Magic Archer
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Hog Rider Skeleton Army Witch Electro Wizard Magic Archer
Fireball
Hog Rider Skeleton Army Witch Electro Wizard Magic Archer
Poison
Skeleton Army Witch Electro Wizard Magic Archer
Lightning
Valkyrie Witch Electro Wizard Magic Archer
Rocket
Valkyrie Hog Rider Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Valkyrie Hog Rider Electro Wizard Magic Archer Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Valkyrie Hog Rider

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Giant Electro Wizard Valkyrie Witch Magic Archer
Valkyrie
Hog Rider Zap Giant Witch Electro Wizard Magic Archer
Hog Rider
Zap Valkyrie Giant Witch Electro Wizard Magic Archer
Giant
Zap Valkyrie Hog Rider Witch Electro Wizard Magic Archer
Skeleton Army
Witch
Zap Valkyrie Hog Rider Giant
Electro Wizard
Zap Valkyrie Hog Rider Giant Magic Archer
Magic Archer
Zap Valkyrie Hog Rider Giant Electro Wizard

Defense Synergies 1 11

Zap
Electro Wizard Valkyrie Skeleton Army Witch Magic Archer
Valkyrie
Zap Witch Electro Wizard Magic Archer
Hog Rider
Giant
Skeleton Army
Zap Electro Wizard Magic Archer
Witch
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Valkyrie Skeleton Army Witch Magic Archer
Magic Archer
Zap Valkyrie Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard Magic Archer
Skeleton Army Zap Valkyrie Witch Electro Wizard
Skeleton Army Witch Valkyrie Electro Wizard
Skeleton Army Witch Valkyrie Electro Wizard
Valkyrie Skeleton Army
Skeleton Army Zap Valkyrie Electro Wizard Magic Archer
Electro Wizard Zap Witch Magic Archer
Zap Valkyrie Electro Wizard Magic Archer
Witch Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard Zap Magic Archer
Zap Witch Electro Wizard Magic Archer
Skeleton Army Zap Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Zap Witch Electro Wizard Magic Archer
Skeleton Army Electro Wizard
Skeleton Army Zap Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard
Zap Valkyrie Skeleton Army Witch Electro Wizard Magic Archer
Zap Valkyrie Witch Electro Wizard Magic Archer
Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch Electro Wizard
Electro Wizard Zap Valkyrie Magic Archer
Skeleton Army Zap Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Zap Electro Wizard
Valkyrie Skeleton Army Witch
Zap Witch Electro Wizard Magic Archer
Skeleton Army Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army
Zap Electro Wizard Valkyrie Skeleton Army Witch Magic Archer
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Zap Valkyrie Electro Wizard
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Witch Magic Archer
Skeleton Army Witch Electro Wizard Zap Valkyrie Magic Archer
Valkyrie Zap Witch Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Zap Electro Wizard Magic Archer
Magic Archer
Valkyrie
Zap Valkyrie Magic Archer
Zap Witch Magic Archer
Witch Magic Archer
Zap Magic Archer
Zap
Electro Wizard
Zap Valkyrie Electro Wizard Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Witch Magic Archer
Magic Archer
Zap Electro Wizard Magic Archer
Zap Valkyrie Witch Magic Archer
Magic Archer
Zap
Zap Valkyrie Witch Magic Archer
Witch
Zap Witch Electro Wizard Magic Archer
Zap Witch Magic Archer
Zap Magic Archer
Zap Witch Electro Wizard Magic Archer
Zap Electro Wizard Witch
Zap Magic Archer
Zap Electro Wizard Magic Archer
Magic Archer
Zap Electro Wizard Skeleton Army Witch Magic Archer
Zap Witch Electro Wizard Magic Archer
Valkyrie Electro Wizard Magic Archer
Zap Magic Archer
Zap
Zap Witch Electro Wizard Magic Archer
Zap Witch Electro Wizard Magic Archer
Zap Witch Electro Wizard Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: