My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Barbarian Barrel
Knight Elite Barbarians Musketeer Valkyrie Wizard
The Log
Elite Barbarians Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Elite Barbarians Musketeer Valkyrie Hog Rider Wizard
Fireball
Elite Barbarians Musketeer Hog Rider Wizard
Poison
Musketeer Wizard
Lightning
Knight Elite Barbarians Musketeer Valkyrie Wizard
Rocket
Elite Barbarians Musketeer Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Musketeer Valkyrie Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Musketeer

Attack Synergies 11 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Hog Rider Knight Musketeer Valkyrie
Arrows
Zap Elite Barbarians Hog Rider Knight
Knight
Musketeer Hog Rider Zap Arrows Elite Barbarians Wizard
Elite Barbarians
Zap Arrows Valkyrie Knight Hog Rider Wizard
Musketeer
Knight Valkyrie Hog Rider Zap
Valkyrie
Elite Barbarians Musketeer Hog Rider Zap Wizard
Hog Rider
Zap Arrows Knight Musketeer Valkyrie Elite Barbarians Wizard
Wizard
Knight Elite Barbarians Valkyrie Hog Rider

Defense Synergies 3 10

Zap
Arrows Knight Elite Barbarians Musketeer Valkyrie
Arrows
Zap Knight Valkyrie
Knight
Musketeer Zap Arrows Wizard
Elite Barbarians
Valkyrie Zap Wizard
Musketeer
Knight Valkyrie Zap
Valkyrie
Elite Barbarians Musketeer Zap Arrows Wizard
Hog Rider
Wizard
Knight Elite Barbarians Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Valkyrie Wizard
Elite Barbarians Zap Knight Musketeer Valkyrie
Knight Elite Barbarians Musketeer Valkyrie
Elite Barbarians Knight Musketeer Valkyrie
Arrows Elite Barbarians Valkyrie
Arrows Zap Musketeer Valkyrie
Musketeer Zap Arrows Wizard
Zap Arrows Musketeer Valkyrie
Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer Valkyrie
Valkyrie Zap Arrows Knight Musketeer Wizard
Arrows Musketeer Zap Wizard
Zap Knight Elite Barbarians Musketeer Valkyrie Wizard
Valkyrie Wizard Zap Arrows
Elite Barbarians Knight
Zap Elite Barbarians
Wizard Arrows Knight Elite Barbarians Musketeer Valkyrie
Arrows Zap Knight Elite Barbarians Musketeer Valkyrie Wizard
Zap Arrows Valkyrie Wizard Knight Musketeer
Elite Barbarians Musketeer
Valkyrie Wizard Arrows Knight Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Elite Barbarians
Zap Arrows Knight Elite Barbarians Musketeer Valkyrie Wizard
Zap Knight Elite Barbarians Musketeer Valkyrie
Valkyrie Zap Knight Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer Valkyrie
Arrows Wizard Zap Musketeer
Knight Elite Barbarians Musketeer Valkyrie
Knight Elite Barbarians Valkyrie
Zap Knight Elite Barbarians Valkyrie
Musketeer
Knight Elite Barbarians Musketeer Valkyrie
Zap Arrows Elite Barbarians Valkyrie
Elite Barbarians Knight Valkyrie Wizard
Wizard Musketeer Valkyrie
Elite Barbarians Zap Knight Musketeer Valkyrie
Arrows Valkyrie Zap Elite Barbarians Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie
Arrows Zap Musketeer
Arrows
Arrows Knight Musketeer Valkyrie
Wizard Zap Arrows Valkyrie
Arrows Wizard Zap Musketeer
Arrows Musketeer Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Elite Barbarians Musketeer
Zap Arrows Knight Musketeer Valkyrie Wizard
Zap Arrows Musketeer Wizard
Knight Elite Barbarians Musketeer
Arrows Musketeer
Zap Arrows Elite Barbarians Musketeer
Zap Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Zap Arrows Musketeer Wizard
Zap Arrows Valkyrie Wizard
Musketeer
Arrows Wizard
Musketeer
Zap Arrows Musketeer
Zap Arrows Valkyrie Wizard
Arrows Zap Musketeer Wizard
Zap Arrows Musketeer Wizard
Zap Arrows Musketeer
Elite Barbarians Zap Arrows Musketeer Wizard
Zap Musketeer Wizard
Elite Barbarians
Zap Arrows Musketeer Wizard
Zap Arrows
Arrows Wizard
Zap Musketeer
Zap Arrows Musketeer Wizard
Arrows
Knight Musketeer Valkyrie Wizard
Arrows Zap Musketeer Wizard
Zap Arrows
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer

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