My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Valkyrie Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Hog Rider
Giant Snowball
Skeletons Bomber Hog Rider
Zap
Skeletons Bomber
Barbarian Barrel
Skeletons Bomber Valkyrie Ice Wizard Electro Wizard
The Log
Skeletons Bomber Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Bomber Hog Rider
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Mini P.E.K.K.A Valkyrie Hog Rider Ice Wizard Electro Wizard
Fireball
Bomber Hog Rider Ice Wizard Electro Wizard
Poison
Bomber Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Zap Ice Wizard Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Zap Ice Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Zap Mini P.E.K.K.A Valkyrie Hog Rider
Zap
Hog Rider Electro Wizard Bomber Mini P.E.K.K.A Valkyrie Ice Wizard
Mini P.E.K.K.A
Bomber Zap Valkyrie Hog Rider Ice Wizard Electro Wizard
Valkyrie
Hog Rider Bomber Zap Mini P.E.K.K.A Electro Wizard
Hog Rider
Zap Valkyrie Bomber Mini P.E.K.K.A Electro Wizard
Ice Wizard
Zap Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 3 15

Skeletons
Bomber Zap Mini P.E.K.K.A Ice Wizard Electro Wizard
Bomber
Skeletons Zap Mini P.E.K.K.A Valkyrie Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Skeletons Bomber Valkyrie Ice Wizard
Mini P.E.K.K.A
Zap Electro Wizard Skeletons Bomber Valkyrie Ice Wizard
Valkyrie
Bomber Zap Mini P.E.K.K.A Ice Wizard Electro Wizard
Hog Rider
Ice Wizard
Skeletons Zap Mini P.E.K.K.A Valkyrie
Electro Wizard
Zap Mini P.E.K.K.A Skeletons Bomber Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Electro Wizard
Mini P.E.K.K.A Skeletons Bomber Zap Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Skeletons Bomber Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Skeletons Bomber Valkyrie Ice Wizard Electro Wizard
Bomber Mini P.E.K.K.A Valkyrie
Skeletons Bomber Zap Valkyrie Ice Wizard Electro Wizard
Electro Wizard Zap Ice Wizard
Zap Valkyrie Electro Wizard
Mini P.E.K.K.A Skeletons Ice Wizard
Skeletons Bomber Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Skeletons Bomber Zap
Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A Skeletons Bomber Zap Valkyrie Ice Wizard Electro Wizard
Bomber Valkyrie Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Electro Wizard
Skeletons Bomber Mini P.E.K.K.A Valkyrie Electro Wizard
Bomber Zap Valkyrie Ice Wizard Electro Wizard
Zap Valkyrie Bomber Ice Wizard Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Valkyrie Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Zap Electro Wizard
Electro Wizard Bomber Zap Mini P.E.K.K.A Valkyrie
Skeletons Zap Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Zap Electro Wizard
Skeletons Mini P.E.K.K.A Valkyrie
Skeletons Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A Skeletons Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie
Zap Electro Wizard Skeletons Mini P.E.K.K.A Valkyrie
Skeletons
Mini P.E.K.K.A Valkyrie
Zap Valkyrie Electro Wizard
Mini P.E.K.K.A Skeletons Valkyrie
Bomber Valkyrie
Electro Wizard Skeletons Bomber Zap Mini P.E.K.K.A Valkyrie
Valkyrie Bomber Zap Mini P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ice Wizard Electro Wizard
Valkyrie
Bomber Zap Valkyrie
Zap Ice Wizard
Bomber
Zap Ice Wizard
Zap
Mini P.E.K.K.A Electro Wizard
Zap Valkyrie Electro Wizard
Zap
Zap
Bomber Zap
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Electro Wizard
Bomber Zap Valkyrie
Zap
Zap Bomber Valkyrie Ice Wizard
Zap Ice Wizard Electro Wizard
Zap
Zap
Zap Ice Wizard Electro Wizard
Zap Electro Wizard
Mini P.E.K.K.A
Bomber Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Bomber Zap
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: