My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Witch Inferno Dragon Lumberjack
Zap
Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Skeleton Army Witch Lumberjack
The Log
Hog Rider Skeleton Army Witch Lumberjack
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Hog Rider Skeleton Army Witch P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Hog Rider Skeleton Army Witch Inferno Dragon Lumberjack
Poison
Skeleton Army Witch
Lightning
Witch Inferno Dragon Lumberjack
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Hog Rider Inferno Dragon Lumberjack Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Hog Rider Inferno Dragon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Witch Lumberjack Mega Knight
Hog Rider
Zap Witch Lumberjack Mega Knight
Skeleton Army
Witch
Zap Hog Rider P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A
Zap Witch Lumberjack
Inferno Dragon
Mega Knight
Lumberjack
Zap Hog Rider Witch P.E.K.K.A Mega Knight
Mega Knight
Inferno Dragon Zap Hog Rider Witch Lumberjack

Defense Synergies 1 10

Zap
Mega Knight Skeleton Army Witch P.E.K.K.A Inferno Dragon Lumberjack
Hog Rider
Skeleton Army
Zap Inferno Dragon Lumberjack
Witch
Zap Lumberjack Mega Knight
P.E.K.K.A
Zap
Inferno Dragon
Zap Skeleton Army Mega Knight
Lumberjack
Zap Skeleton Army Witch
Mega Knight
Zap Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army P.E.K.K.A Inferno Dragon Lumberjack Zap Witch Mega Knight
Skeleton Army Witch P.E.K.K.A Lumberjack Mega Knight Inferno Dragon
Skeleton Army Witch P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Skeleton Army P.E.K.K.A Lumberjack Mega Knight
Skeleton Army Zap Lumberjack Mega Knight
Inferno Dragon Zap Witch
Zap P.E.K.K.A Mega Knight
Witch P.E.K.K.A Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Witch Zap Lumberjack Mega Knight
Inferno Dragon Zap Witch
Skeleton Army P.E.K.K.A Lumberjack Mega Knight Zap Witch
Skeleton Army Mega Knight Zap Witch P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Skeleton Army Zap P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Mega Knight Skeleton Army Witch P.E.K.K.A Lumberjack
Mega Knight Zap Skeleton Army Witch Lumberjack
Zap Witch Inferno Dragon Lumberjack Mega Knight
P.E.K.K.A Inferno Dragon Lumberjack
Skeleton Army Mega Knight Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap Witch P.E.K.K.A
Zap Inferno Dragon Lumberjack Mega Knight
Skeleton Army P.E.K.K.A Lumberjack Mega Knight Zap Witch
Skeleton Army P.E.K.K.A Lumberjack Mega Knight Zap
P.E.K.K.A Skeleton Army Witch Inferno Dragon Lumberjack Mega Knight
Zap Witch
Skeleton Army P.E.K.K.A Witch Lumberjack
P.E.K.K.A Mega Knight Skeleton Army Inferno Dragon Lumberjack
Zap P.E.K.K.A Mega Knight Skeleton Army Witch Inferno Dragon
Witch P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Witch Lumberjack
Skeleton Army P.E.K.K.A Mega Knight Zap
Skeleton Army P.E.K.K.A Mega Knight Witch Lumberjack
Skeleton Army Witch Mega Knight
Skeleton Army Witch Zap P.E.K.K.A Inferno Dragon Lumberjack
Mega Knight Zap Witch P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap Mega Knight
Zap Witch
Witch
Zap
Zap
Lumberjack
Zap
Zap
Zap
Zap Witch
Mega Knight
Zap Mega Knight
Zap Witch Mega Knight
Mega Knight
Zap
Zap Witch Mega Knight
Witch Inferno Dragon
Zap Witch
Zap Witch Mega Knight
Zap
Zap Witch
Zap Witch
Zap Mega Knight
Zap
P.E.K.K.A Mega Knight
Zap Skeleton Army Witch
Zap Witch
Lumberjack Mega Knight
Zap
Zap
P.E.K.K.A Mega Knight
Zap Witch
Zap Witch
Zap Witch Mega Knight

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