My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Musketeer Hog Rider
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Musketeer
The Log
Fire Spirit Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Musketeer Hog Rider P.E.K.K.A
Fireball
Minions Musketeer Hog Rider
Poison
Minions Musketeer
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Zap The Log Minions Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Zap The Log

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap
Zap
Hog Rider Mirror P.E.K.K.A Fire Spirit Minions Musketeer The Log
Minions
Hog Rider Zap P.E.K.K.A
Musketeer
Hog Rider Zap Mirror P.E.K.K.A The Log
Hog Rider
Fire Spirit Zap Minions Musketeer The Log Mirror
Mirror
Zap The Log Musketeer Hog Rider
P.E.K.K.A
Fire Spirit Zap Minions Musketeer The Log
The Log
Hog Rider Mirror Zap Musketeer P.E.K.K.A

Defense Synergies 3 13

Fire Spirit
Zap P.E.K.K.A The Log
Zap
Mirror Fire Spirit Minions Musketeer P.E.K.K.A The Log
Minions
Zap Musketeer P.E.K.K.A The Log
Musketeer
The Log Zap Minions Mirror P.E.K.K.A
Hog Rider
Mirror
Zap Musketeer The Log
P.E.K.K.A
The Log Fire Spirit Zap Minions Musketeer
The Log
Musketeer P.E.K.K.A Fire Spirit Zap Minions Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer The Log
P.E.K.K.A Zap Minions Musketeer The Log
P.E.K.K.A Fire Spirit Minions Musketeer
P.E.K.K.A Minions Musketeer
P.E.K.K.A The Log
The Log Fire Spirit Zap Minions Musketeer
Minions Musketeer Fire Spirit Zap
Zap Musketeer P.E.K.K.A The Log
P.E.K.K.A Minions Musketeer
Fire Spirit Musketeer
Minions Zap Musketeer The Log
Minions Musketeer Zap
P.E.K.K.A Fire Spirit Zap Minions Musketeer The Log
Fire Spirit Zap Minions P.E.K.K.A The Log
P.E.K.K.A
Zap P.E.K.K.A The Log
Minions Musketeer P.E.K.K.A
Fire Spirit Zap Minions Musketeer The Log
Zap The Log Fire Spirit Minions Musketeer
P.E.K.K.A Musketeer
Fire Spirit Minions Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Musketeer The Log
P.E.K.K.A Zap Minions Musketeer The Log
P.E.K.K.A Zap Musketeer The Log
P.E.K.K.A Musketeer
Fire Spirit Zap Minions Musketeer
P.E.K.K.A Minions Musketeer
P.E.K.K.A
Zap P.E.K.K.A Minions The Log
P.E.K.K.A Musketeer
P.E.K.K.A Minions Musketeer
P.E.K.K.A Zap The Log
P.E.K.K.A
Musketeer
Zap Minions Musketeer P.E.K.K.A The Log
Minions Zap Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Fire Spirit Zap The Log
Fire Spirit Zap Minions Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Minions Musketeer
Zap Musketeer The Log
Fire Spirit Zap Musketeer
Fire Spirit Musketeer The Log
Minions Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Minions
Fire Spirit Zap Musketeer The Log
Fire Spirit Zap The Log
Minions Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Fire Spirit
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Fire Spirit Zap Musketeer
Zap Minions Musketeer
Zap Musketeer The Log
Zap
P.E.K.K.A
The Log
Zap Fire Spirit Minions Musketeer
Fire Spirit Zap Musketeer
The Log
Musketeer
The Log Zap Musketeer
Zap
Musketeer P.E.K.K.A
Zap Minions Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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