My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Fire Spirit Hog Rider Guards
Zap
Fire Spirit Mortar Guards
Barbarian Barrel
Fire Spirit Mortar Tesla Guards
The Log
Fire Spirit Hog Rider Guards
Earthquake
Mortar Tesla Hog Rider Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Hog Rider Guards
Fireball
Mortar Tesla Hog Rider
Poison
Mortar Guards
Lightning
Mortar Tesla
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Mortar Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Guards Mortar Tesla Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Guards

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mortar
Zap
Arrows Hog Rider Fire Spirit Mortar Guards Mega Knight
Arrows
Zap Hog Rider Mortar Mega Knight
Mortar
Fire Spirit Zap Arrows Hog Rider
Tesla
Hog Rider
Fire Spirit Zap Arrows Mortar Guards Mega Knight
Guards
Zap Hog Rider
Mega Knight
Zap Arrows Hog Rider

Defense Synergies 2 10

Fire Spirit
Zap
Zap
Mega Knight Fire Spirit Arrows Mortar Tesla Guards
Arrows
Mega Knight Zap Mortar Tesla
Mortar
Zap Arrows Tesla Guards
Tesla
Zap Arrows Mortar Guards
Hog Rider
Guards
Zap Mortar Tesla
Mega Knight
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Tesla
Zap Mortar Tesla Mega Knight
Mortar Tesla Mega Knight Fire Spirit
Tesla Mortar Guards Mega Knight
Arrows Mega Knight
Arrows Fire Spirit Zap Tesla Guards Mega Knight
Tesla Fire Spirit Zap Arrows Mortar
Zap Arrows Tesla Mega Knight
Tesla Mortar
Guards Fire Spirit Tesla Mega Knight
Guards Zap Arrows Tesla Mega Knight
Arrows Tesla Zap
Mortar Tesla Mega Knight Fire Spirit Zap Guards
Fire Spirit Mega Knight Zap Arrows Mortar Tesla Guards
Mortar Tesla Mega Knight
Zap Mortar Tesla Mega Knight
Tesla Mega Knight Arrows Mortar
Fire Spirit Arrows Mortar Tesla Mega Knight Zap Guards
Zap Arrows Mortar Fire Spirit Tesla Guards Mega Knight
Mortar Tesla
Mega Knight Fire Spirit Arrows Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Tesla
Zap Arrows Mortar Tesla Mega Knight
Guards Mega Knight Zap
Guards Mega Knight Zap Tesla
Tesla Guards Mega Knight
Fire Spirit Arrows Zap Tesla
Guards Tesla
Mega Knight Tesla
Zap Mega Knight Mortar
Tesla Guards
Mega Knight Tesla Guards
Mega Knight Zap Arrows Guards
Mega Knight Tesla Guards
Tesla Mega Knight
Tesla Guards Zap Mortar
Arrows Mega Knight Zap Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Guards
Arrows Mortar Zap
Arrows
Arrows Guards
Fire Spirit Zap Arrows Mortar Mega Knight
Arrows Fire Spirit Zap
Fire Spirit Arrows Mortar
Arrows Fire Spirit Zap
Arrows Zap Mortar
Fire Spirit Guards
Zap Arrows Mortar
Fire Spirit Zap Arrows
Fire Spirit Mortar
Arrows Mortar
Zap Arrows Mortar
Zap Arrows Mortar
Arrows Mortar Mega Knight
Arrows Mortar
Fire Spirit Zap Arrows Mortar Mega Knight
Fire Spirit Zap Arrows Mortar Mega Knight
Mega Knight
Arrows
Zap Arrows Mortar
Zap Arrows Fire Spirit Mortar Mega Knight
Arrows Mortar Zap
Zap Arrows Mortar Mega Knight
Zap Arrows Mortar
Fire Spirit Zap Arrows
Zap Guards
Zap Arrows Mortar Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Fire Spirit Guards
Fire Spirit Zap Arrows
Arrows
Mega Knight
Arrows Zap Mortar
Zap Arrows
Mega Knight
Zap Guards
Zap
Zap Mortar Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: