My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Inferno Tower Wizard
The Log
Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Hog Rider Wizard P.E.K.K.A
Fireball
Hog Rider Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Tornado Hog Rider Inferno Tower Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Tornado Hog Rider

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado P.E.K.K.A
Hog Rider
Zap Rage Lightning Wizard Tornado
Inferno Tower
Wizard
Tornado Hog Rider Rage P.E.K.K.A
Rage
Hog Rider Wizard
Tornado
Zap Wizard P.E.K.K.A Hog Rider
Lightning
Hog Rider
P.E.K.K.A
Zap Tornado Wizard

Defense Synergies 2 5

Zap
Inferno Tower Tornado P.E.K.K.A
Hog Rider
Inferno Tower
Zap Tornado
Wizard
Tornado P.E.K.K.A
Rage
Tornado
Wizard P.E.K.K.A Zap Inferno Tower
Lightning
P.E.K.K.A
Tornado Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Inferno Tower Wizard
Inferno Tower P.E.K.K.A Zap
Inferno Tower Tornado P.E.K.K.A Lightning
Inferno Tower P.E.K.K.A
Lightning Tornado P.E.K.K.A
Tornado Zap
Inferno Tower Tornado Lightning Zap Wizard
Lightning Zap Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Tornado
Tornado Inferno Tower
Zap Wizard Tornado
Inferno Tower Zap Wizard Tornado
Inferno Tower P.E.K.K.A Zap Wizard Lightning
Wizard Zap Tornado P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Tornado Zap Lightning P.E.K.K.A
Wizard Inferno Tower Tornado P.E.K.K.A
Zap Wizard Tornado
Zap Wizard Tornado
P.E.K.K.A Inferno Tower Tornado
Wizard P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower P.E.K.K.A
Zap Wizard Lightning
P.E.K.K.A Zap Inferno Tower Lightning
Lightning P.E.K.K.A Zap Inferno Tower Tornado
Inferno Tower P.E.K.K.A
Wizard Zap Tornado
P.E.K.K.A Inferno Tower Lightning
Inferno Tower P.E.K.K.A
Zap Lightning P.E.K.K.A Inferno Tower Tornado
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower
Lightning P.E.K.K.A Zap Tornado
Lightning P.E.K.K.A Inferno Tower Wizard
Wizard
Inferno Tower Zap Tornado Lightning P.E.K.K.A
Zap Inferno Tower Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Tornado
Lightning
Lightning
Wizard Zap
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado Lightning
Zap Wizard Tornado Lightning
Lightning Tornado
Lightning Zap Wizard Tornado
Lightning Zap Wizard Tornado
Lightning
Lightning
Lightning Zap
Lightning Zap Wizard
Lightning Wizard
Lightning Tornado
Lightning
Lightning Zap Wizard
Lightning Zap Wizard Tornado
Lightning
Lightning Wizard Tornado
Tornado Lightning
Lightning Zap
Zap Tornado Wizard
Zap Wizard Tornado Lightning
Lightning Zap Wizard Tornado
Lightning Zap Tornado
Lightning Zap Wizard Tornado
Zap Lightning Wizard
Lightning
Lightning Zap Wizard
Zap Lightning
P.E.K.K.A
Wizard Lightning
Zap Lightning
Lightning Zap Wizard Tornado
Lightning Wizard
Zap Wizard Lightning
Lightning Zap Tornado
P.E.K.K.A
Zap Tornado Lightning
Zap Tornado Lightning
Lightning Zap Tornado

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