My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Bandit
Giant Snowball
Hog Rider Guards
Zap
Inferno Tower Guards Bandit
Barbarian Barrel
Inferno Tower Guards Executioner Bandit Electro Wizard
The Log
Hog Rider Guards Bandit
Earthquake
Hog Rider Inferno Tower Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Executioner P.E.K.K.A Bandit Electro Wizard
Fireball
Hog Rider Inferno Tower Executioner Bandit Electro Wizard
Poison
Inferno Tower Guards Executioner Electro Wizard
Lightning
Inferno Tower Executioner Bandit Electro Wizard
Rocket
Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Bandit Hog Rider Electro Wizard Inferno Tower Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Bandit Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Guards Executioner Bandit
Hog Rider
Zap Guards Executioner Bandit Electro Wizard
Inferno Tower
Guards
Zap Hog Rider Bandit
Executioner
Zap Hog Rider P.E.K.K.A Bandit
P.E.K.K.A
Zap Electro Wizard Executioner
Bandit
Zap Hog Rider Guards Executioner Electro Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider Bandit

Defense Synergies 3 11

Zap
Electro Wizard Inferno Tower Guards Executioner P.E.K.K.A Bandit
Hog Rider
Inferno Tower
Guards Electro Wizard Zap Bandit
Guards
Inferno Tower Zap Executioner Electro Wizard
Executioner
Zap Guards Bandit
P.E.K.K.A
Zap Electro Wizard
Bandit
Zap Inferno Tower Executioner Electro Wizard
Electro Wizard
Zap Inferno Tower Guards P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Executioner Electro Wizard
Inferno Tower P.E.K.K.A Zap Executioner Bandit Electro Wizard
Inferno Tower P.E.K.K.A Executioner Bandit Electro Wizard
Inferno Tower P.E.K.K.A Guards Bandit Electro Wizard
P.E.K.K.A
Zap Guards Executioner Bandit Electro Wizard
Inferno Tower Electro Wizard Zap Executioner
Zap Inferno Tower P.E.K.K.A Bandit Electro Wizard
Inferno Tower P.E.K.K.A
Guards Inferno Tower Bandit Electro Wizard
Guards Executioner Electro Wizard Zap Bandit
Inferno Tower Executioner Zap Electro Wizard
Inferno Tower P.E.K.K.A Zap Guards Bandit Electro Wizard
Executioner Zap Guards P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Bandit Electro Wizard
Inferno Tower Zap P.E.K.K.A Bandit Electro Wizard
Inferno Tower Executioner P.E.K.K.A Electro Wizard
Zap Guards Executioner Bandit Electro Wizard
Zap Executioner Guards Bandit Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Guards Executioner P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Inferno Tower P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Executioner
Guards P.E.K.K.A Bandit Zap Inferno Tower Electro Wizard
Guards P.E.K.K.A Zap Inferno Tower Bandit Electro Wizard
Inferno Tower P.E.K.K.A Guards Executioner Bandit
Executioner Zap Electro Wizard
Guards P.E.K.K.A Inferno Tower Bandit Electro Wizard
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Inferno Tower Bandit
Inferno Tower P.E.K.K.A Guards
P.E.K.K.A Inferno Tower Guards
P.E.K.K.A Zap Guards Electro Wizard
P.E.K.K.A Inferno Tower Guards Executioner Bandit
Executioner
Inferno Tower Guards Electro Wizard Zap Executioner P.E.K.K.A
Executioner Zap Inferno Tower P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Bandit
Zap Executioner Bandit Electro Wizard
Bandit
Guards
Executioner Zap
Executioner Zap
Executioner
Zap Executioner
Zap Bandit
Guards Electro Wizard
Zap Bandit Electro Wizard
Zap Executioner
Executioner Bandit
Bandit
Zap
Zap Executioner Bandit
Executioner Bandit
Zap Executioner Bandit Electro Wizard
Zap
Zap
Zap Executioner
Zap Executioner Bandit Electro Wizard
Zap Bandit
Zap Bandit
Zap Executioner Electro Wizard
Zap Electro Wizard Guards
Zap Bandit
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Guards Bandit
Zap Executioner Electro Wizard
Executioner Electro Wizard
Zap Executioner
Zap
Executioner P.E.K.K.A
Zap Guards Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Bandit Electro Wizard

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