My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Barbarians Minion Horde Musketeer Hog Rider Baby Dragon
Zap
Minion Horde
Barbarian Barrel
Barbarians Musketeer
The Log
Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Musketeer Hog Rider Baby Dragon
Fireball
Barbarians Minion Horde Musketeer Hog Rider Baby Dragon
Poison
Barbarians Minion Horde Musketeer
Lightning
Musketeer Baby Dragon
Rocket
Barbarians Minion Horde Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Musketeer Hog Rider Baby Dragon Freeze Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Musketeer Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minion Horde Musketeer Baby Dragon Freeze The Log
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider Freeze
Musketeer
Hog Rider Zap Baby Dragon The Log
Hog Rider
Zap Musketeer Freeze The Log Barbarians Minion Horde Baby Dragon
Baby Dragon
Zap Musketeer Hog Rider
Freeze
Hog Rider Zap Minion Horde
The Log
Hog Rider Zap Musketeer

Defense Synergies 1 10

Zap
Barbarians Minion Horde Musketeer Baby Dragon The Log
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians Freeze The Log
Musketeer
The Log Zap Baby Dragon
Hog Rider
Baby Dragon
Zap Musketeer The Log
Freeze
Minion Horde
The Log
Musketeer Zap Minion Horde Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer Baby Dragon The Log
Barbarians Minion Horde Zap Musketeer The Log
Barbarians Minion Horde Musketeer Freeze
Barbarians Minion Horde Musketeer
Barbarians The Log
Freeze The Log Zap Musketeer Baby Dragon
Minion Horde Musketeer Zap Baby Dragon Freeze
Zap Barbarians Musketeer Baby Dragon The Log
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Zap Musketeer Baby Dragon Freeze The Log
Minion Horde Musketeer Zap Baby Dragon
Barbarians Minion Horde Zap Musketeer Freeze The Log
Zap Barbarians Minion Horde Baby Dragon Freeze The Log
Barbarians Minion Horde
Barbarians Minion Horde Zap Freeze The Log
Barbarians Minion Horde Musketeer
Zap Barbarians Minion Horde Musketeer Baby Dragon The Log
Zap Baby Dragon Freeze The Log Barbarians Musketeer
Barbarians Musketeer
Barbarians Minion Horde Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Musketeer Baby Dragon The Log
Barbarians Zap Minion Horde Musketeer The Log
Zap Barbarians Minion Horde Musketeer The Log
Barbarians Minion Horde Musketeer
Zap Minion Horde Musketeer Baby Dragon Freeze
Barbarians Minion Horde Musketeer
Barbarians Minion Horde
Zap Minion Horde Freeze Barbarians Baby Dragon The Log
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer
Zap Barbarians The Log
Barbarians Minion Horde
Barbarians Minion Horde Musketeer Baby Dragon
Barbarians Zap Minion Horde Musketeer Baby Dragon Freeze The Log
Zap Barbarians Minion Horde Musketeer Baby Dragon Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Baby Dragon Freeze The Log
Zap Musketeer Baby Dragon The Log
Minion Horde Baby Dragon The Log
Barbarians Musketeer Freeze The Log
Zap Minion Horde Baby Dragon The Log
Zap Minion Horde Musketeer Baby Dragon Freeze
Minion Horde Musketeer Baby Dragon The Log
The Log Zap Baby Dragon Freeze
The Log Zap
Minion Horde Musketeer
Zap Minion Horde Musketeer The Log
Zap Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Minion Horde Musketeer Baby Dragon Freeze
Zap Musketeer Baby Dragon The Log
Zap Minion Horde Musketeer Baby Dragon The Log
Minion Horde Musketeer Baby Dragon The Log
Freeze
Minion Horde
Zap Musketeer Baby Dragon The Log
Zap Baby Dragon The Log
Minion Horde Musketeer Baby Dragon The Log
Musketeer The Log
Zap Barbarians Minion Horde Musketeer Baby Dragon The Log
Zap Freeze The Log Baby Dragon
Minion Horde
The Log Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon The Log
Zap Minion Horde Musketeer Baby Dragon
Zap Minion Horde Musketeer Freeze
Minion Horde
Zap Minion Horde Musketeer The Log
Zap Minion Horde Freeze
Minion Horde
The Log
Zap Minion Horde Barbarians Musketeer Freeze
Zap Musketeer Baby Dragon
Freeze
The Log
Minion Horde Musketeer Baby Dragon
The Log Zap Musketeer Baby Dragon
Zap
Minion Horde Musketeer
Zap Minion Horde Musketeer Baby Dragon Freeze The Log
Zap Musketeer
Zap Musketeer Baby Dragon Freeze The Log

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