My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Witch Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Sparky
Giant Snowball
Hog Rider Furnace Goblin Barrel Witch
Zap
Furnace Goblin Barrel Witch Sparky
Barbarian Barrel
Furnace Wizard Goblin Barrel Witch Electro Wizard Sparky
The Log
Hog Rider Furnace Goblin Barrel Witch Sparky
Earthquake
Hog Rider Furnace Goblin Barrel Witch
Arrows
Furnace Goblin Barrel Witch
Royal Delivery
Hog Rider Wizard Goblin Barrel Witch Electro Wizard Sparky
Fireball
Hog Rider Furnace Wizard Goblin Barrel Witch Electro Wizard Sparky
Poison
Furnace Wizard Witch Electro Wizard Sparky
Lightning
Furnace Wizard Witch Electro Wizard Sparky
Rocket
Hog Rider Furnace Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Hog Rider Furnace Electro Wizard Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Barrel Hog Rider Furnace

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Sparky Furnace Witch
Hog Rider
Zap Furnace Wizard Goblin Barrel Witch Electro Wizard
Furnace
Zap Hog Rider Goblin Barrel Sparky
Wizard
Hog Rider Sparky
Goblin Barrel
Hog Rider Furnace Sparky
Witch
Zap Hog Rider
Electro Wizard
Zap Hog Rider Sparky
Sparky
Zap Furnace Wizard Goblin Barrel Electro Wizard

Defense Synergies 1 6

Zap
Electro Wizard Furnace Witch Sparky
Hog Rider
Furnace
Zap Electro Wizard
Wizard
Electro Wizard
Goblin Barrel
Witch
Zap Electro Wizard
Electro Wizard
Zap Furnace Wizard Witch
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard Sparky
Sparky Zap Furnace Witch Electro Wizard
Furnace Witch Sparky Electro Wizard
Witch Sparky Furnace Electro Wizard
Sparky
Zap Furnace Electro Wizard
Furnace Electro Wizard Zap Wizard Witch
Zap Electro Wizard Sparky
Witch Sparky Furnace
Electro Wizard Sparky
Witch Electro Wizard Zap Furnace Wizard
Zap Furnace Wizard Witch Electro Wizard
Furnace Sparky Zap Wizard Witch Electro Wizard
Wizard Sparky Zap Furnace Witch Electro Wizard
Sparky Furnace Electro Wizard
Zap Furnace Electro Wizard Sparky
Wizard Sparky Furnace Witch Electro Wizard
Zap Furnace Wizard Witch Electro Wizard
Zap Furnace Wizard Witch Electro Wizard
Sparky Electro Wizard
Wizard Furnace Witch Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Witch Electro Wizard Sparky
Electro Wizard Zap Wizard
Zap Furnace Witch Electro Wizard Sparky
Zap Electro Wizard Sparky
Witch Sparky
Furnace Wizard Zap Witch Electro Wizard
Sparky Furnace Witch Electro Wizard
Sparky
Zap Electro Wizard Witch Sparky
Witch Sparky
Witch Sparky
Zap Electro Wizard
Wizard Witch Sparky
Wizard Furnace Witch Sparky
Witch Electro Wizard Sparky Zap Furnace
Zap Wizard Witch Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Electro Wizard
Sparky
Sparky
Wizard Zap Furnace Sparky
Wizard Zap Furnace Witch
Furnace Wizard Witch Sparky
Zap Wizard
Zap Wizard
Electro Wizard Sparky
Zap Wizard Electro Wizard Sparky
Zap Wizard
Sparky
Zap Furnace Sparky
Zap Furnace Wizard Witch Sparky
Furnace Wizard Sparky
Sparky
Sparky
Zap Wizard Electro Wizard Sparky
Zap Wizard Witch
Sparky
Wizard
Sparky
Zap
Zap Furnace Wizard Witch Sparky
Witch
Zap Wizard Witch Electro Wizard Sparky
Zap Wizard Witch Sparky
Zap Sparky
Zap Furnace Wizard Witch Electro Wizard Sparky
Zap Electro Wizard Wizard Witch
Sparky
Zap Wizard Sparky
Zap Electro Wizard Sparky
Sparky
Wizard Sparky
Zap Electro Wizard Witch
Zap Wizard Witch Electro Wizard
Wizard Electro Wizard Sparky
Zap Wizard
Zap Sparky
Sparky
Zap Witch Electro Wizard Sparky
Zap Witch Electro Wizard
Zap Witch Electro Wizard Sparky

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