My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Barbarian Barrel
Bomb Tower Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Bomb Tower Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard P.E.K.K.A Lumberjack
Fireball
Bomb Tower Hog Rider Wizard Lumberjack
Poison
Bomb Tower Wizard
Lightning
Bomb Tower Wizard Lumberjack
Rocket
Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Wizard Barbarian Barrel Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Tornado Bomb Tower Hog Rider Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Tornado Bomb Tower

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado P.E.K.K.A Barbarian Barrel Lumberjack
Bomb Tower
Hog Rider
Zap Wizard Barbarian Barrel Tornado Lumberjack
Wizard
Tornado Hog Rider P.E.K.K.A Lumberjack
Barbarian Barrel
Zap Hog Rider Tornado P.E.K.K.A Lumberjack
Tornado
Zap Wizard P.E.K.K.A Hog Rider Barbarian Barrel
P.E.K.K.A
Zap Tornado Wizard Barbarian Barrel Lumberjack
Lumberjack
Zap Hog Rider Wizard Barbarian Barrel P.E.K.K.A

Defense Synergies 5 10

Zap
Bomb Tower Barbarian Barrel Tornado P.E.K.K.A Lumberjack
Bomb Tower
Zap Barbarian Barrel Tornado
Hog Rider
Wizard
Tornado Barbarian Barrel P.E.K.K.A Lumberjack
Barbarian Barrel
Bomb Tower Zap Wizard Tornado P.E.K.K.A Lumberjack
Tornado
Bomb Tower Wizard P.E.K.K.A Zap Barbarian Barrel
P.E.K.K.A
Tornado Zap Wizard Barbarian Barrel
Lumberjack
Zap Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Barbarian Barrel
Bomb Tower P.E.K.K.A Lumberjack Zap
Bomb Tower Tornado P.E.K.K.A Lumberjack
Bomb Tower P.E.K.K.A Lumberjack
Bomb Tower Barbarian Barrel Tornado P.E.K.K.A Lumberjack
Barbarian Barrel Tornado Zap Bomb Tower Lumberjack
Tornado Zap Bomb Tower Wizard
Zap Bomb Tower Barbarian Barrel P.E.K.K.A
P.E.K.K.A Bomb Tower Tornado Lumberjack
Tornado Barbarian Barrel Lumberjack
Zap Bomb Tower Wizard Barbarian Barrel Tornado Lumberjack
Zap Wizard Tornado
Bomb Tower P.E.K.K.A Lumberjack Zap Wizard
Bomb Tower Wizard Zap Barbarian Barrel Tornado P.E.K.K.A Lumberjack
P.E.K.K.A Bomb Tower Lumberjack
Bomb Tower Tornado Zap P.E.K.K.A Lumberjack
Bomb Tower Wizard Tornado P.E.K.K.A Lumberjack
Bomb Tower Zap Wizard Barbarian Barrel Tornado Lumberjack
Zap Bomb Tower Wizard Barbarian Barrel Tornado Lumberjack
P.E.K.K.A Bomb Tower Tornado Lumberjack
Wizard Bomb Tower Barbarian Barrel P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Barbarian Barrel P.E.K.K.A
Zap Bomb Tower Wizard Barbarian Barrel Lumberjack
P.E.K.K.A Lumberjack Zap Bomb Tower
P.E.K.K.A Lumberjack Zap Barbarian Barrel Tornado
P.E.K.K.A Lumberjack
Wizard Zap Bomb Tower Tornado
P.E.K.K.A Bomb Tower Lumberjack
P.E.K.K.A Bomb Tower Lumberjack
Zap P.E.K.K.A Bomb Tower Barbarian Barrel Tornado
P.E.K.K.A
P.E.K.K.A Bomb Tower Lumberjack
P.E.K.K.A Zap Tornado
P.E.K.K.A Bomb Tower Wizard Lumberjack
Wizard Bomb Tower
Zap Bomb Tower Barbarian Barrel Tornado P.E.K.K.A Lumberjack
Zap Bomb Tower Wizard Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Zap Barbarian Barrel Tornado
Barbarian Barrel
Barbarian Barrel
Wizard Zap Barbarian Barrel
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Barbarian Barrel Tornado
Zap Wizard Tornado
Tornado Lumberjack
Zap Wizard Barbarian Barrel Tornado
Zap Wizard Tornado
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel Tornado
Zap Wizard Barbarian Barrel
Zap Wizard Barbarian Barrel Tornado
Wizard Tornado
Tornado
Zap Barbarian Barrel
Zap Tornado Wizard Barbarian Barrel
Zap Wizard Barbarian Barrel Tornado
Zap Wizard Tornado
Zap Barbarian Barrel Tornado
Zap Wizard Tornado
Zap Wizard
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Barbarian Barrel
Zap Wizard Tornado
Barbarian Barrel
Wizard Lumberjack
Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Tornado
Zap Tornado
Zap Barbarian Barrel Tornado

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