My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Giant Skeleton Inferno Dragon
Giant Snowball
Hog Rider Goblin Barrel Witch Inferno Dragon
Zap
Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Goblin Barrel Witch Giant Skeleton Electro Wizard
The Log
Hog Rider Goblin Barrel Witch Giant Skeleton
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Hog Rider Goblin Barrel Witch Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Hog Rider Goblin Barrel Witch Electro Wizard Inferno Dragon
Poison
Witch Electro Wizard
Lightning
Witch Electro Wizard Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Hog Rider Electro Wizard Inferno Dragon Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Barrel Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Witch Giant Skeleton The Log
Hog Rider
Zap The Log Goblin Barrel Witch Giant Skeleton Electro Wizard
Goblin Barrel
Hog Rider Giant Skeleton
Witch
Zap Hog Rider Giant Skeleton
Giant Skeleton
Zap Hog Rider Goblin Barrel Witch The Log Electro Wizard
The Log
Hog Rider Zap Giant Skeleton
Electro Wizard
Zap Hog Rider Giant Skeleton
Inferno Dragon

Defense Synergies 1 12

Zap
Electro Wizard Witch Giant Skeleton The Log Inferno Dragon
Hog Rider
Goblin Barrel
Witch
Zap Giant Skeleton The Log Electro Wizard
Giant Skeleton
Zap Witch The Log Electro Wizard
The Log
Zap Witch Giant Skeleton Electro Wizard Inferno Dragon
Electro Wizard
Zap Witch Giant Skeleton The Log Inferno Dragon
Inferno Dragon
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
Inferno Dragon Zap Witch The Log Electro Wizard
Witch Giant Skeleton Electro Wizard Inferno Dragon
Witch Inferno Dragon Electro Wizard
Giant Skeleton The Log
The Log Zap Electro Wizard
Electro Wizard Inferno Dragon Zap Witch
Zap Giant Skeleton The Log Electro Wizard
Witch Inferno Dragon
Giant Skeleton Electro Wizard
Witch Electro Wizard Zap Giant Skeleton The Log
Inferno Dragon Zap Witch Electro Wizard
Zap Witch Giant Skeleton The Log Electro Wizard
Zap Witch The Log Electro Wizard
Inferno Dragon Electro Wizard
Zap The Log Electro Wizard Inferno Dragon
Witch Electro Wizard
Zap Witch The Log Electro Wizard
Zap Witch The Log Giant Skeleton Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Witch Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Giant Skeleton Electro Wizard
Electro Wizard Zap The Log Inferno Dragon
Giant Skeleton Zap Witch The Log Electro Wizard
Giant Skeleton Zap The Log Electro Wizard
Giant Skeleton Witch Inferno Dragon
Zap Witch Electro Wizard
Witch Giant Skeleton Electro Wizard
Giant Skeleton Inferno Dragon
Zap Giant Skeleton Electro Wizard Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Giant Skeleton
Zap Giant Skeleton The Log Electro Wizard
Giant Skeleton Witch
Witch
Witch Electro Wizard Zap Giant Skeleton The Log Inferno Dragon
Zap Witch Giant Skeleton The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log Electro Wizard
Giant Skeleton The Log
Giant Skeleton The Log
Zap The Log
Zap Witch
Witch The Log
The Log Zap
The Log Zap
Electro Wizard
Zap The Log Electro Wizard
Zap
The Log
Zap The Log
Zap Witch The Log
The Log
Zap The Log Electro Wizard
Zap Witch The Log
Giant Skeleton The Log
The Log
Zap The Log
Zap The Log Witch
Witch Inferno Dragon
The Log Zap Witch Electro Wizard
Zap Witch The Log
Zap The Log
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Zap The Log
Zap Electro Wizard
Giant Skeleton
The Log
Zap Electro Wizard Witch
Zap Witch Electro Wizard
The Log
Electro Wizard
The Log Zap
Zap Giant Skeleton
Zap Witch Giant Skeleton The Log Electro Wizard
Zap Witch Electro Wizard
Zap Witch Giant Skeleton The Log Electro Wizard

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