My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Balloon Fisherman Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Fisherman Inferno Dragon
Giant Snowball
Balloon Fisherman Inferno Dragon Lumberjack
Zap
Balloon Fisherman Inferno Dragon
Barbarian Barrel
Heal Spirit Lumberjack
The Log
Heal Spirit Fisherman Lumberjack
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Balloon Fisherman Inferno Dragon Lumberjack
Fireball
Balloon Fisherman Inferno Dragon Lumberjack
Poison
Balloon Fisherman
Lightning
Ice Golem Balloon Fisherman Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Ice Golem Barbarian Barrel Fisherman Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Zap Ice Golem Barbarian Barrel

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Heal Spirit Ice Golem Barbarian Barrel Fisherman Lumberjack
Heal Spirit
Balloon Zap Inferno Dragon Lumberjack
Ice Golem
Balloon Lumberjack Zap Barbarian Barrel
Barbarian Barrel
Balloon Zap Ice Golem Lumberjack
Balloon
Zap Heal Spirit Ice Golem Barbarian Barrel Lumberjack Fisherman
Fisherman
Zap Balloon
Inferno Dragon
Heal Spirit
Lumberjack
Ice Golem Balloon Zap Heal Spirit Barbarian Barrel

Defense Synergies 0 10

Zap
Ice Golem Barbarian Barrel Fisherman Inferno Dragon Lumberjack
Heal Spirit
Ice Golem
Zap Barbarian Barrel Fisherman Inferno Dragon Lumberjack
Barbarian Barrel
Zap Ice Golem Lumberjack
Balloon
Fisherman
Zap Ice Golem
Inferno Dragon
Zap Ice Golem
Lumberjack
Zap Ice Golem Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Barbarian Barrel
Inferno Dragon Lumberjack Zap Fisherman
Fisherman Lumberjack Inferno Dragon
Inferno Dragon Lumberjack Fisherman
Barbarian Barrel Lumberjack
Barbarian Barrel Zap Lumberjack
Inferno Dragon Zap
Zap Ice Golem Barbarian Barrel
Inferno Dragon Fisherman Lumberjack
Ice Golem Barbarian Barrel Fisherman Lumberjack
Zap Ice Golem Barbarian Barrel Fisherman Lumberjack
Inferno Dragon Zap
Lumberjack Zap
Zap Barbarian Barrel Lumberjack
Inferno Dragon Lumberjack
Zap Fisherman Inferno Dragon Lumberjack
Fisherman Lumberjack
Zap Barbarian Barrel Fisherman Lumberjack
Zap Barbarian Barrel Ice Golem Fisherman Inferno Dragon Lumberjack
Fisherman Inferno Dragon Lumberjack
Barbarian Barrel Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Ice Golem Barbarian Barrel Fisherman
Zap Ice Golem Barbarian Barrel Fisherman Inferno Dragon Lumberjack
Lumberjack Zap Ice Golem Fisherman
Lumberjack Zap Ice Golem Barbarian Barrel Fisherman
Fisherman Inferno Dragon Lumberjack
Zap Ice Golem
Ice Golem Lumberjack
Fisherman Inferno Dragon Lumberjack
Zap Ice Golem Barbarian Barrel Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Zap
Ice Golem Lumberjack
Zap Ice Golem Barbarian Barrel Fisherman Inferno Dragon Lumberjack
Zap Ice Golem Barbarian Barrel Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Barrel
Zap Barbarian Barrel Fisherman
Barbarian Barrel
Ice Golem Barbarian Barrel
Zap Barbarian Barrel
Zap Ice Golem
Zap Ice Golem Barbarian Barrel
Zap Fisherman
Fisherman Lumberjack
Zap Barbarian Barrel Fisherman
Zap
Ice Golem Barbarian Barrel Fisherman
Barbarian Barrel Fisherman
Zap Ice Golem Barbarian Barrel Fisherman
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Fisherman
Zap Barbarian Barrel Fisherman
Zap Barbarian Barrel
Fisherman
Zap Barbarian Barrel
Zap Ice Golem Barbarian Barrel
Fisherman Inferno Dragon
Zap Barbarian Barrel Fisherman
Zap Fisherman
Zap Barbarian Barrel Fisherman
Zap Ice Golem
Zap
Zap
Zap
Zap Barbarian Barrel
Zap
Barbarian Barrel
Lumberjack
Zap Ice Golem
Zap
Zap
Zap
Zap Barbarian Barrel

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