My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Goblins Minions Baby Dragon
Zap
Goblins Minions
Barbarian Barrel
Goblins Ice Wizard
The Log
Goblins Mini P.E.K.K.A
Earthquake
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Mini P.E.K.K.A Baby Dragon Ice Wizard
Fireball
Minions Baby Dragon Ice Wizard
Poison
Minions Ice Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Ice Wizard Fireball Mini P.E.K.K.A Baby Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Ice Wizard

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Baby Dragon
Zap
Fireball Goblins Minions Mini P.E.K.K.A Baby Dragon Golem Ice Wizard
Minions
Zap Mini P.E.K.K.A Baby Dragon Golem
Fireball
Zap Golem Baby Dragon
Mini P.E.K.K.A
Zap Minions Baby Dragon Golem Ice Wizard
Baby Dragon
Golem Goblins Zap Minions Fireball Mini P.E.K.K.A Ice Wizard
Golem
Fireball Baby Dragon Zap Minions Mini P.E.K.K.A Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Baby Dragon Golem

Defense Synergies 3 11

Goblins
Zap Ice Wizard
Zap
Fireball Mini P.E.K.K.A Goblins Minions Baby Dragon Ice Wizard
Minions
Zap Baby Dragon Ice Wizard
Fireball
Zap Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Fireball Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Zap Minions Mini P.E.K.K.A
Golem
Ice Wizard
Baby Dragon Goblins Zap Minions Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Baby Dragon
Mini P.E.K.K.A Goblins Zap Minions Ice Wizard
Mini P.E.K.K.A Goblins Minions Ice Wizard
Mini P.E.K.K.A Goblins Minions Ice Wizard
Fireball Mini P.E.K.K.A
Fireball Goblins Zap Minions Baby Dragon Ice Wizard
Minions Zap Fireball Baby Dragon Ice Wizard
Zap Fireball Baby Dragon
Mini P.E.K.K.A Goblins Minions Ice Wizard
Goblins Mini P.E.K.K.A Ice Wizard
Goblins Minions Ice Wizard Zap Fireball Baby Dragon
Minions Zap Fireball Baby Dragon Ice Wizard
Mini P.E.K.K.A Zap Minions Fireball Ice Wizard
Fireball Goblins Zap Minions Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Goblins Minions Fireball Mini P.E.K.K.A
Fireball Goblins Zap Minions Baby Dragon Ice Wizard
Zap Baby Dragon Minions Fireball Ice Wizard
Mini P.E.K.K.A
Goblins Minions Fireball Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Fireball
Fireball Zap Mini P.E.K.K.A Baby Dragon
Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball
Mini P.E.K.K.A
Fireball Zap Minions Baby Dragon Ice Wizard
Mini P.E.K.K.A Goblins Minions Fireball Ice Wizard
Mini P.E.K.K.A
Zap Goblins Minions Fireball Mini P.E.K.K.A Baby Dragon
Minions Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Fireball
Fireball Baby Dragon
Goblins Zap Minions Fireball Mini P.E.K.K.A Baby Dragon
Minions Zap Fireball Mini P.E.K.K.A Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Zap Minions Baby Dragon Ice Wizard
Baby Dragon
Fireball Zap Baby Dragon Ice Wizard
Fireball Zap
Goblins Minions Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Ice Wizard
Fireball Zap Baby Dragon Ice Wizard
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Ice Wizard
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Minions Fireball
Fireball Zap Baby Dragon Ice Wizard
Fireball
Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Minions Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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