My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Inferno Dragon Night Witch
Giant Snowball
Goblin Gang Skeleton Army Inferno Dragon Night Witch
Zap
Goblin Gang Skeleton Army Inferno Dragon Night Witch
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Night Witch
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army Night Witch
Royal Delivery
Goblin Gang Wizard Skeleton Army Inferno Dragon Night Witch
Fireball
Goblin Gang Wizard Skeleton Army Inferno Dragon Night Witch
Poison
Goblin Gang Wizard Skeleton Army Night Witch
Lightning
Wizard Inferno Dragon Night Witch
Rocket
Wizard Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Golem Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Poison Inferno Dragon Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Skeleton Army Poison

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Poison Golem Night Witch
Goblin Gang
Golem
Wizard
Golem
Skeleton Army
Poison
Golem Zap Night Witch
Golem
Poison Night Witch Zap Goblin Gang Wizard
Inferno Dragon
Night Witch
Golem Zap Poison

Defense Synergies 0 9

Zap
Goblin Gang Skeleton Army Poison Inferno Dragon Night Witch
Goblin Gang
Zap Skeleton Army Inferno Dragon
Wizard
Skeleton Army
Skeleton Army
Zap Goblin Gang Wizard Inferno Dragon
Poison
Zap
Golem
Inferno Dragon
Zap Goblin Gang Skeleton Army
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Inferno Dragon Zap Goblin Gang Night Witch
Goblin Gang Skeleton Army Inferno Dragon Night Witch
Skeleton Army Inferno Dragon Night Witch Goblin Gang
Skeleton Army Poison
Goblin Gang Skeleton Army Zap Night Witch
Inferno Dragon Zap Goblin Gang Wizard Poison Night Witch
Zap Poison
Inferno Dragon Goblin Gang Skeleton Army Night Witch
Goblin Gang Skeleton Army Night Witch
Goblin Gang Skeleton Army Poison Zap Wizard Night Witch
Inferno Dragon Zap Goblin Gang Wizard Poison Night Witch
Skeleton Army Night Witch Zap Goblin Gang Wizard
Wizard Skeleton Army Zap Goblin Gang Poison Night Witch
Skeleton Army Inferno Dragon Goblin Gang
Skeleton Army Zap Goblin Gang Inferno Dragon
Wizard Goblin Gang Skeleton Army Poison Night Witch
Zap Goblin Gang Wizard Skeleton Army Night Witch
Zap Wizard Poison Inferno Dragon
Inferno Dragon
Goblin Gang Wizard Skeleton Army Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap
Poison Zap Goblin Gang Wizard Inferno Dragon
Goblin Gang Skeleton Army Zap
Goblin Gang Skeleton Army Zap Night Witch
Goblin Gang Skeleton Army Inferno Dragon Night Witch
Wizard Poison Zap Goblin Gang
Goblin Gang Skeleton Army Night Witch
Skeleton Army Inferno Dragon
Zap Skeleton Army Poison Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Zap Poison
Skeleton Army Goblin Gang Wizard Night Witch
Wizard Skeleton Army
Goblin Gang Skeleton Army Zap Poison Inferno Dragon Night Witch
Poison Zap Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison
Wizard Poison Zap
Wizard Poison Zap
Wizard Poison
Poison Zap Wizard
Poison Zap Wizard
Goblin Gang Poison Night Witch
Poison Zap Wizard
Poison Zap Wizard
Poison
Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Poison
Night Witch
Zap Wizard Poison
Zap Wizard Poison
Poison Night Witch
Wizard Poison
Zap Poison
Zap Poison Wizard
Inferno Dragon
Poison Zap Wizard
Zap Wizard Poison
Poison Zap
Poison Zap Wizard Night Witch
Zap Wizard Poison
Night Witch
Poison Zap Wizard Night Witch
Zap Poison
Wizard Poison
Zap Goblin Gang Skeleton Army Night Witch
Poison Zap Wizard
Poison Goblin Gang Wizard
Zap Wizard Poison
Zap Poison
Zap Goblin Gang Poison
Zap Poison
Poison Zap

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