My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Collector Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Ice Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblins Goblin Gang Miner
Zap
Goblins Goblin Gang
Barbarian Barrel
Goblins Goblin Gang Magic Archer
The Log
Goblins Goblin Gang
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblins Goblin Gang
Royal Delivery
Goblins Goblin Gang Miner Magic Archer
Fireball
Goblin Gang Elixir Collector Magic Archer
Poison
Goblin Gang Elixir Collector Magic Archer
Lightning
Ice Golem Elixir Collector Magic Archer
Rocket
Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Collector Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Zap Ice Golem Goblin Gang Miner Magic Archer Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Goblins Zap Ice Golem

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap Ice Golem
Zap
Mirror Miner Goblins Ice Golem Magic Archer
Goblin Gang
Ice Golem Miner Mirror
Ice Golem
Goblin Gang Goblins Zap Miner Magic Archer
Elixir Collector
Mirror
Zap Miner Goblin Gang Magic Archer
Miner
Goblins Zap Goblin Gang Mirror Ice Golem Magic Archer
Magic Archer
Zap Ice Golem Mirror Miner

Defense Synergies 1 13

Goblins
Zap Ice Golem Magic Archer
Zap
Mirror Goblins Goblin Gang Ice Golem Miner Magic Archer
Goblin Gang
Zap Ice Golem Mirror Miner Magic Archer
Ice Golem
Goblins Zap Goblin Gang Magic Archer
Elixir Collector
Mirror
Zap Goblin Gang Magic Archer
Miner
Zap Goblin Gang
Magic Archer
Goblins Zap Goblin Gang Ice Golem Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Magic Archer
Goblins Zap Goblin Gang
Goblin Gang Goblins
Goblins Goblin Gang
Goblin Gang Goblins Zap Magic Archer
Zap Goblin Gang Magic Archer
Zap Ice Golem Magic Archer
Goblins Goblin Gang
Goblin Gang Goblins Ice Golem Miner
Goblins Goblin Gang Zap Ice Golem Magic Archer
Zap Goblin Gang Magic Archer
Zap Goblin Gang
Goblins Zap Goblin Gang Magic Archer
Goblin Gang
Zap Goblin Gang
Goblins Goblin Gang
Goblins Zap Goblin Gang Magic Archer
Zap Ice Golem Magic Archer
Goblin Gang Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Zap Ice Golem
Zap Goblin Gang Ice Golem Miner Magic Archer
Goblin Gang Goblins Zap Ice Golem
Goblin Gang Zap Ice Golem
Goblin Gang
Zap Goblin Gang Ice Golem Magic Archer
Goblin Gang Goblins Ice Golem
Zap Goblins Ice Golem Magic Archer
Goblin Gang
Zap
Goblin Gang Ice Golem
Magic Archer
Goblin Gang Goblins Zap Ice Golem Magic Archer
Zap Ice Golem Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem
Zap Miner Magic Archer
Miner Magic Archer
Ice Golem
Zap Magic Archer
Zap Ice Golem Magic Archer
Magic Archer
Zap Ice Golem Magic Archer
Miner Zap
Goblins Goblin Gang
Miner Zap Magic Archer
Zap Magic Archer
Ice Golem Miner Magic Archer
Magic Archer
Zap Ice Golem Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Miner Magic Archer
Magic Archer
Zap
Zap Ice Golem Magic Archer
Miner Zap Magic Archer
Zap Miner Magic Archer
Miner Zap Magic Archer
Zap Ice Golem Magic Archer
Zap
Zap Miner Magic Archer
Zap Magic Archer
Magic Archer
Zap Goblin Gang Magic Archer
Zap Magic Archer
Miner Goblin Gang Magic Archer
Zap Ice Golem Magic Archer
Zap
Zap Goblin Gang Magic Archer
Zap Magic Archer
Zap Miner Magic Archer

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