My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Goblin Hut Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Goblin Gang Hog Rider Goblin Hut Baby Dragon
Zap
Spear Goblins Goblin Gang Goblin Hut Inferno Tower
Barbarian Barrel
Spear Goblins Goblin Gang Goblin Hut Inferno Tower
The Log
Spear Goblins Goblin Gang Hog Rider Goblin Hut
Earthquake
Spear Goblins Goblin Gang Hog Rider Goblin Hut Inferno Tower
Arrows
Spear Goblins Goblin Gang Goblin Hut
Royal Delivery
Spear Goblins Goblin Gang Hog Rider Goblin Hut Baby Dragon
Fireball
Goblin Gang Hog Rider Goblin Hut Inferno Tower Baby Dragon
Poison
Spear Goblins Goblin Gang Goblin Hut Inferno Tower
Lightning
Goblin Hut Inferno Tower Baby Dragon
Rocket
Hog Rider Goblin Hut Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Gang Fireball Hog Rider Baby Dragon Goblin Hut Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Goblin Gang Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Goblin Gang Goblin Hut Baby Dragon
Zap
Fireball Hog Rider Spear Goblins Goblin Hut Baby Dragon
Goblin Gang
Hog Rider Spear Goblins Goblin Hut Baby Dragon
Fireball
Zap Hog Rider Baby Dragon
Hog Rider
Spear Goblins Zap Goblin Gang Fireball Goblin Hut Baby Dragon
Goblin Hut
Spear Goblins Zap Goblin Gang Hog Rider Baby Dragon
Inferno Tower
Baby Dragon
Spear Goblins Zap Goblin Gang Fireball Hog Rider Goblin Hut

Defense Synergies 2 15

Spear Goblins
Zap Goblin Gang Goblin Hut Inferno Tower Baby Dragon
Zap
Fireball Spear Goblins Goblin Gang Goblin Hut Inferno Tower Baby Dragon
Goblin Gang
Inferno Tower Spear Goblins Zap Goblin Hut
Fireball
Zap Goblin Hut Inferno Tower
Hog Rider
Goblin Hut
Spear Goblins Zap Goblin Gang Fireball Inferno Tower Baby Dragon
Inferno Tower
Goblin Gang Spear Goblins Zap Fireball Goblin Hut Baby Dragon
Baby Dragon
Spear Goblins Zap Goblin Hut Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Goblin Hut Inferno Tower Baby Dragon
Inferno Tower Zap Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Inferno Tower
Goblin Hut Inferno Tower Goblin Gang
Fireball
Goblin Gang Fireball Spear Goblins Zap Baby Dragon
Inferno Tower Spear Goblins Zap Goblin Gang Fireball Goblin Hut Baby Dragon
Zap Fireball Inferno Tower Baby Dragon
Inferno Tower Goblin Gang Goblin Hut
Goblin Gang Spear Goblins Inferno Tower
Goblin Gang Spear Goblins Zap Fireball Goblin Hut Baby Dragon
Inferno Tower Spear Goblins Zap Goblin Gang Fireball Goblin Hut Baby Dragon
Goblin Hut Inferno Tower Zap Goblin Gang Fireball
Fireball Zap Goblin Gang Goblin Hut Baby Dragon
Inferno Tower Goblin Gang Goblin Hut
Inferno Tower Zap Goblin Gang Fireball Goblin Hut
Goblin Gang Fireball Goblin Hut Inferno Tower
Fireball Spear Goblins Zap Goblin Gang Goblin Hut Baby Dragon
Zap Baby Dragon Spear Goblins Fireball Goblin Hut
Goblin Hut Inferno Tower
Goblin Gang Spear Goblins Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Fireball Goblin Hut Inferno Tower
Fireball Zap Goblin Gang Baby Dragon
Goblin Gang Spear Goblins Zap Goblin Hut Inferno Tower
Goblin Gang Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Goblin Hut
Fireball Zap Goblin Gang Goblin Hut Baby Dragon
Goblin Gang Spear Goblins Fireball Goblin Hut Inferno Tower
Inferno Tower
Zap Spear Goblins Fireball Goblin Hut Inferno Tower Baby Dragon
Inferno Tower Goblin Gang Goblin Hut
Goblin Hut Inferno Tower
Zap Fireball
Goblin Gang Fireball Inferno Tower
Fireball Baby Dragon
Goblin Gang Goblin Hut Inferno Tower Spear Goblins Zap Fireball Baby Dragon
Zap Fireball Goblin Hut Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Spear Goblins Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Goblin Gang Fireball
Zap Fireball
Fireball Zap Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon
Zap Fireball Goblin Hut Baby Dragon
Spear Goblins Zap Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Goblin Hut
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Spear Goblins Goblin Gang Fireball Goblin Hut
Fireball Zap Baby Dragon
Fireball
Fireball Goblin Gang Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Goblin Gang Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: