My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner Inferno Dragon
Giant Snowball
Bats Goblin Gang Goblin Hut Miner Inferno Dragon
Zap
Bats Goblin Gang Goblin Hut Inferno Dragon
Barbarian Barrel
Goblin Gang Goblin Hut Royal Ghost
The Log
Goblin Gang Goblin Hut
Earthquake
Goblin Gang Goblin Hut
Arrows
Bats Goblin Gang Goblin Hut
Royal Delivery
Bats Goblin Gang Goblin Hut Miner Royal Ghost Inferno Dragon
Fireball
Goblin Gang Goblin Hut Inferno Dragon
Poison
Bats Goblin Gang Goblin Hut
Lightning
Goblin Hut Inferno Dragon
Rocket
Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Miner Royal Ghost Inferno Dragon Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Miner

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Inferno Dragon
Zap
Miner Bats Goblin Hut Royal Ghost Mega Knight
Goblin Gang
Miner Goblin Hut Royal Ghost
Goblin Hut
Zap Goblin Gang Miner Royal Ghost Mega Knight
Miner
Bats Zap Goblin Gang Goblin Hut Royal Ghost Inferno Dragon Mega Knight
Royal Ghost
Zap Goblin Gang Goblin Hut Miner Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Inferno Dragon Zap Goblin Hut Miner Royal Ghost

Defense Synergies 1 15

Bats
Zap Inferno Dragon Mega Knight
Zap
Mega Knight Bats Goblin Gang Goblin Hut Miner Royal Ghost Inferno Dragon
Goblin Gang
Zap Goblin Hut Miner Inferno Dragon
Goblin Hut
Zap Goblin Gang Royal Ghost
Miner
Zap Goblin Gang Mega Knight
Royal Ghost
Zap Goblin Hut Mega Knight
Inferno Dragon
Bats Zap Goblin Gang Mega Knight
Mega Knight
Zap Bats Miner Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut
Inferno Dragon Bats Zap Goblin Gang Goblin Hut Mega Knight
Goblin Gang Goblin Hut Mega Knight Bats Inferno Dragon
Goblin Hut Inferno Dragon Bats Goblin Gang Mega Knight
Mega Knight
Goblin Gang Bats Zap Royal Ghost Mega Knight
Bats Inferno Dragon Zap Goblin Gang Goblin Hut
Zap Mega Knight
Inferno Dragon Goblin Gang Goblin Hut
Goblin Gang Miner Royal Ghost Mega Knight
Bats Goblin Gang Zap Goblin Hut Royal Ghost Mega Knight
Inferno Dragon Bats Zap Goblin Gang Goblin Hut
Goblin Hut Mega Knight Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang Goblin Hut Royal Ghost
Inferno Dragon Goblin Gang Goblin Hut Mega Knight
Zap Goblin Gang Goblin Hut Inferno Dragon Mega Knight
Mega Knight Bats Goblin Gang Goblin Hut
Mega Knight Bats Zap Goblin Gang Goblin Hut Royal Ghost
Zap Bats Goblin Hut Royal Ghost Inferno Dragon Mega Knight
Goblin Hut Inferno Dragon
Goblin Gang Royal Ghost Mega Knight Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Goblin Hut Royal Ghost
Zap Goblin Gang Miner Royal Ghost Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Zap Goblin Hut
Goblin Gang Mega Knight Bats Zap
Goblin Gang Goblin Hut Inferno Dragon Mega Knight
Bats Zap Goblin Gang Goblin Hut
Goblin Gang Bats Goblin Hut
Mega Knight Inferno Dragon
Zap Mega Knight Bats Goblin Hut Inferno Dragon
Goblin Gang Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Bats Goblin Hut
Mega Knight Zap
Mega Knight Goblin Gang
Mega Knight
Goblin Gang Goblin Hut Bats Zap Inferno Dragon
Bats Mega Knight Zap Goblin Hut Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Miner Royal Ghost
Goblin Hut Miner
Zap Mega Knight
Bats Zap
Zap
Miner Zap
Bats Goblin Gang
Miner Zap
Zap
Goblin Hut Miner
Zap Goblin Hut
Zap Goblin Hut
Goblin Hut Mega Knight
Bats
Zap Mega Knight
Zap Miner Mega Knight
Mega Knight
Zap
Zap Mega Knight
Inferno Dragon
Miner Zap Royal Ghost
Zap Miner Mega Knight
Miner Zap
Bats Zap
Zap Bats Goblin Hut
Zap Miner Mega Knight
Zap
Mega Knight
Zap Bats Goblin Gang Goblin Hut
Zap
Miner Goblin Gang Mega Knight
Zap
Zap
Mega Knight
Zap Bats Goblin Gang
Bats Zap
Zap Miner Royal Ghost Mega Knight

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