My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Goblin Hut Baby Dragon Miner
Zap
Goblin Hut Bandit
Barbarian Barrel
Goblin Hut Bandit Electro Wizard
The Log
Goblin Hut Bandit
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Baby Dragon P.E.K.K.A Miner Bandit Electro Wizard
Fireball
Goblin Hut Baby Dragon Bandit Electro Wizard
Poison
Goblin Hut Electro Wizard
Lightning
Goblin Hut Baby Dragon Bandit Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Bandit Baby Dragon Poison Electro Wizard Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Bandit Baby Dragon

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Miner Electro Wizard Goblin Hut Baby Dragon Poison Bandit
Goblin Hut
Zap Baby Dragon Miner Bandit
Baby Dragon
Zap Goblin Hut Poison P.E.K.K.A Miner Bandit Electro Wizard
Poison
P.E.K.K.A Miner Zap Baby Dragon
P.E.K.K.A
Zap Poison Electro Wizard Baby Dragon
Miner
Zap Poison Goblin Hut Baby Dragon Bandit Electro Wizard
Bandit
Zap Goblin Hut Baby Dragon Miner Electro Wizard
Electro Wizard
Zap P.E.K.K.A Baby Dragon Miner Bandit

Defense Synergies 1 14

Zap
Electro Wizard Goblin Hut Baby Dragon Poison P.E.K.K.A Miner Bandit
Goblin Hut
Zap Baby Dragon Bandit Electro Wizard
Baby Dragon
Zap Goblin Hut P.E.K.K.A Bandit
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Baby Dragon Electro Wizard
Miner
Zap
Bandit
Zap Goblin Hut Baby Dragon Electro Wizard
Electro Wizard
Zap Goblin Hut Poison P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut Baby Dragon Electro Wizard
P.E.K.K.A Zap Goblin Hut Bandit Electro Wizard
Goblin Hut P.E.K.K.A Bandit Electro Wizard
Goblin Hut P.E.K.K.A Bandit Electro Wizard
Poison P.E.K.K.A
Zap Baby Dragon Bandit Electro Wizard
Electro Wizard Zap Goblin Hut Baby Dragon Poison
Zap Baby Dragon Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Hut
Miner Bandit Electro Wizard
Poison Electro Wizard Zap Goblin Hut Baby Dragon Bandit
Zap Goblin Hut Baby Dragon Poison Electro Wizard
Goblin Hut P.E.K.K.A Zap Bandit Electro Wizard
Zap Goblin Hut Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Hut Bandit Electro Wizard
Zap Goblin Hut P.E.K.K.A Bandit Electro Wizard
Goblin Hut Poison P.E.K.K.A Electro Wizard
Zap Goblin Hut Baby Dragon Bandit Electro Wizard
Zap Baby Dragon Poison Goblin Hut Bandit Electro Wizard
P.E.K.K.A Goblin Hut Electro Wizard
Baby Dragon Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Hut P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Baby Dragon Miner
P.E.K.K.A Bandit Zap Goblin Hut Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Goblin Hut Bandit
Poison Zap Goblin Hut Baby Dragon Electro Wizard
P.E.K.K.A Goblin Hut Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Goblin Hut Baby Dragon Poison Bandit
P.E.K.K.A Goblin Hut
P.E.K.K.A Goblin Hut
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Bandit
Baby Dragon
Goblin Hut Electro Wizard Zap Baby Dragon Poison P.E.K.K.A
Poison Zap Goblin Hut Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Bandit
Poison Zap Baby Dragon Miner Bandit Electro Wizard
Goblin Hut Baby Dragon Poison Miner Bandit
Poison
Poison Zap Baby Dragon
Poison Zap Baby Dragon
Baby Dragon Poison
Poison Zap Baby Dragon
Poison Miner Zap Bandit
Poison Electro Wizard
Poison Miner Zap Bandit Electro Wizard
Poison Zap Baby Dragon
Poison Goblin Hut Baby Dragon Miner Bandit
Baby Dragon Poison Bandit
Zap Goblin Hut Baby Dragon Poison
Zap Goblin Hut Baby Dragon Poison Bandit
Goblin Hut Baby Dragon Poison Bandit
Poison
Zap Baby Dragon Poison Bandit Electro Wizard
Zap Baby Dragon Poison Miner
Baby Dragon Poison
Poison
Zap Baby Dragon Poison
Zap Poison Baby Dragon
Poison Miner Zap Baby Dragon Bandit Electro Wizard
Zap Baby Dragon Poison Miner Bandit
Poison Miner Zap Baby Dragon Bandit
Poison Zap Baby Dragon Electro Wizard
Zap Electro Wizard Goblin Hut Poison
Poison Zap Miner Bandit
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Goblin Hut Bandit
Poison Zap Baby Dragon Electro Wizard
Poison Miner Baby Dragon Electro Wizard
Zap Baby Dragon Poison
Zap Poison
P.E.K.K.A
Zap Baby Dragon Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Baby Dragon Miner Bandit Electro Wizard

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