My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Battle Ram
Giant Snowball
Goblin Gang Battle Ram Witch
Zap
Goblin Gang Battle Ram Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Battle Ram Wizard Witch
The Log
Goblin Gang Elite Barbarians Battle Ram Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Elite Barbarians Battle Ram Wizard Witch
Fireball
Goblin Gang Elite Barbarians Battle Ram Wizard Witch
Poison
Goblin Gang Wizard Witch
Lightning
Elite Barbarians Battle Ram Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Battle Ram Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Battle Ram

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram Witch The Log Mega Knight
Goblin Gang
Battle Ram
Elite Barbarians
Zap Battle Ram Wizard The Log Mega Knight
Battle Ram
Zap The Log Goblin Gang Elite Barbarians Witch
Wizard
Elite Barbarians Mega Knight
Witch
Zap Battle Ram Mega Knight
The Log
Battle Ram Zap Elite Barbarians Mega Knight
Mega Knight
Zap Elite Barbarians Wizard Witch The Log

Defense Synergies 1 13

Zap
Mega Knight Goblin Gang Elite Barbarians Witch The Log
Goblin Gang
Zap The Log
Elite Barbarians
Zap Wizard The Log Mega Knight
Battle Ram
Wizard
Elite Barbarians The Log Mega Knight
Witch
Zap The Log Mega Knight
The Log
Zap Goblin Gang Elite Barbarians Wizard Witch Mega Knight
Mega Knight
Zap Elite Barbarians Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Elite Barbarians Zap Goblin Gang Witch The Log Mega Knight
Goblin Gang Witch Mega Knight Elite Barbarians
Elite Barbarians Witch Goblin Gang Mega Knight
Elite Barbarians The Log Mega Knight
Goblin Gang The Log Zap Mega Knight
Zap Goblin Gang Wizard Witch
Zap The Log Mega Knight
Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Mega Knight
Goblin Gang Witch Zap Wizard The Log Mega Knight
Zap Goblin Gang Wizard Witch
Mega Knight Zap Goblin Gang Elite Barbarians Wizard Witch The Log
Wizard Mega Knight Zap Goblin Gang Witch The Log
Elite Barbarians Goblin Gang Mega Knight
Zap Goblin Gang Elite Barbarians The Log Mega Knight
Wizard Mega Knight Goblin Gang Elite Barbarians Witch
Mega Knight Zap Goblin Gang Elite Barbarians Wizard Witch The Log
Zap Wizard Witch The Log Mega Knight
Elite Barbarians
Goblin Gang Wizard Mega Knight Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Elite Barbarians Witch
Zap Goblin Gang Elite Barbarians Wizard The Log Mega Knight
Goblin Gang Mega Knight Zap Elite Barbarians Witch The Log
Goblin Gang Mega Knight Zap Elite Barbarians The Log
Goblin Gang Elite Barbarians Witch Mega Knight
Wizard Zap Goblin Gang Witch
Goblin Gang Elite Barbarians Witch
Mega Knight Elite Barbarians
Zap Mega Knight Elite Barbarians Witch The Log
Witch Goblin Gang
Mega Knight Elite Barbarians Witch
Mega Knight Zap Elite Barbarians The Log
Elite Barbarians Mega Knight Goblin Gang Wizard Witch
Wizard Witch Mega Knight
Goblin Gang Elite Barbarians Witch Zap The Log
Mega Knight Zap Elite Barbarians Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log Mega Knight
Wizard Zap Witch
Wizard Witch The Log
The Log Zap Wizard
The Log Zap Wizard
Goblin Gang Elite Barbarians
Zap Wizard The Log
Zap Wizard
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard Witch The Log
Wizard The Log Mega Knight
Zap Wizard The Log Mega Knight
Zap Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Wizard Witch Mega Knight
Witch
The Log Zap Wizard Witch
Zap Wizard Witch The Log Mega Knight
Zap The Log
Elite Barbarians Zap Wizard Witch
Zap Wizard Witch
Elite Barbarians
Zap Wizard The Log Mega Knight
Zap
Mega Knight
Wizard The Log
Zap Goblin Gang Witch
Zap Wizard Witch
The Log
Goblin Gang Wizard Mega Knight
The Log Zap Wizard
Zap
Elite Barbarians Mega Knight
Zap Goblin Gang Elite Barbarians Witch The Log
Zap Witch
Zap Witch The Log Mega Knight

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