My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Battle Ram
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Battle Ram Inferno Tower
Barbarian Barrel
Goblin Gang Elite Barbarians Battle Ram Inferno Tower
The Log
Goblin Gang Elite Barbarians Battle Ram
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Battle Ram
Fireball
Goblin Gang Elite Barbarians Battle Ram Inferno Tower
Poison
Goblin Gang Inferno Tower
Lightning
Elite Barbarians Battle Ram Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Tornado Fireball Battle Ram Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Tornado

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Battle Ram Tornado The Log
Goblin Gang
Battle Ram
Elite Barbarians
Zap Fireball Battle Ram The Log
Fireball
Zap Tornado Elite Barbarians Battle Ram The Log
Battle Ram
Zap The Log Goblin Gang Elite Barbarians Fireball Tornado
Inferno Tower
Tornado
Zap Fireball Battle Ram The Log
The Log
Battle Ram Zap Elite Barbarians Fireball Tornado

Defense Synergies 5 10

Zap
Fireball Goblin Gang Elite Barbarians Inferno Tower Tornado The Log
Goblin Gang
Inferno Tower Zap The Log
Elite Barbarians
Zap The Log
Fireball
Zap Tornado The Log Inferno Tower
Battle Ram
Inferno Tower
Goblin Gang The Log Zap Fireball Tornado
Tornado
Fireball Zap Inferno Tower The Log
The Log
Fireball Inferno Tower Zap Goblin Gang Elite Barbarians Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower The Log
Elite Barbarians Inferno Tower Zap Goblin Gang The Log
Goblin Gang Inferno Tower Tornado Elite Barbarians
Elite Barbarians Inferno Tower Goblin Gang
Elite Barbarians Fireball Tornado The Log
Goblin Gang Fireball Tornado The Log Zap
Inferno Tower Tornado Zap Goblin Gang Fireball
Zap Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado Inferno Tower
Goblin Gang Zap Fireball Tornado The Log
Inferno Tower Zap Goblin Gang Fireball Tornado
Inferno Tower Zap Goblin Gang Elite Barbarians Fireball The Log
Fireball Zap Goblin Gang Tornado The Log
Elite Barbarians Inferno Tower Goblin Gang
Inferno Tower Tornado Zap Goblin Gang Elite Barbarians Fireball The Log
Goblin Gang Elite Barbarians Fireball Inferno Tower Tornado
Fireball Zap Goblin Gang Elite Barbarians Tornado The Log
Zap Tornado The Log Fireball
Elite Barbarians Inferno Tower Tornado
Goblin Gang Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Inferno Tower
Fireball Zap Goblin Gang Elite Barbarians The Log
Goblin Gang Zap Elite Barbarians Inferno Tower The Log
Goblin Gang Zap Elite Barbarians Fireball Inferno Tower Tornado The Log
Inferno Tower Goblin Gang Elite Barbarians
Fireball Zap Goblin Gang Tornado
Goblin Gang Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians
Zap Elite Barbarians Fireball Inferno Tower Tornado The Log
Inferno Tower Goblin Gang
Elite Barbarians Inferno Tower
Zap Elite Barbarians Fireball Tornado The Log
Elite Barbarians Goblin Gang Fireball Inferno Tower
Fireball
Goblin Gang Elite Barbarians Inferno Tower Zap Fireball Tornado The Log
Zap Elite Barbarians Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Tornado The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Tornado
Tornado The Log
Fireball The Log Zap Tornado
Fireball The Log Zap Tornado
Goblin Gang Elite Barbarians Fireball Tornado
Zap Fireball Tornado The Log
Fireball Zap Tornado
Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball Tornado
Zap Fireball The Log
Zap Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball
Fireball The Log Zap Tornado
Fireball Zap Tornado The Log
Fireball Zap Tornado The Log
Elite Barbarians Zap Fireball Tornado
Zap Fireball
Elite Barbarians Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Goblin Gang Fireball
Fireball Zap Tornado
The Log Fireball
Fireball Goblin Gang
The Log Zap Fireball
Zap Fireball Tornado
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball Tornado The Log
Zap Fireball Tornado
Zap Fireball Tornado The Log

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