My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Princess
Zap
Goblin Gang Inferno Tower Princess
Barbarian Barrel
Goblin Gang Elite Barbarians Inferno Tower Princess Electro Wizard
The Log
Goblin Gang Elite Barbarians Princess
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Elite Barbarians Princess Electro Wizard
Fireball
Goblin Gang Elite Barbarians Inferno Tower Princess Electro Wizard
Poison
Goblin Gang Inferno Tower Princess Electro Wizard
Lightning
Elite Barbarians Inferno Tower Electro Wizard
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Princess Electro Wizard Inferno Tower Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Gang Princess

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Princess
Goblin Gang
Princess
Elite Barbarians
Zap Rage
Inferno Tower
Rocket
Rage
Elite Barbarians Electro Wizard
Princess
Zap Goblin Gang
Electro Wizard
Zap Rage

Defense Synergies 3 7

Zap
Electro Wizard Goblin Gang Elite Barbarians Inferno Tower Princess
Goblin Gang
Inferno Tower Zap Princess Electro Wizard
Elite Barbarians
Zap
Inferno Tower
Goblin Gang Electro Wizard Zap Princess
Rocket
Rage
Princess
Zap Goblin Gang Inferno Tower
Electro Wizard
Zap Inferno Tower Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Inferno Tower Electro Wizard
Elite Barbarians Inferno Tower Zap Goblin Gang Electro Wizard
Goblin Gang Inferno Tower Rocket Elite Barbarians Electro Wizard
Elite Barbarians Inferno Tower Goblin Gang Electro Wizard
Elite Barbarians Rocket Princess
Goblin Gang Zap Electro Wizard
Inferno Tower Rocket Electro Wizard Zap Goblin Gang Princess
Rocket Zap Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Elite Barbarians Princess
Goblin Gang Elite Barbarians Inferno Tower Electro Wizard
Goblin Gang Electro Wizard Zap Princess
Inferno Tower Zap Goblin Gang Princess Electro Wizard
Inferno Tower Zap Goblin Gang Elite Barbarians Rocket Electro Wizard
Rocket Zap Goblin Gang Princess Electro Wizard
Elite Barbarians Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Rocket Zap Goblin Gang Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Inferno Tower Electro Wizard
Zap Goblin Gang Elite Barbarians Electro Wizard
Zap Princess Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Goblin Gang Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Inferno Tower Electro Wizard
Electro Wizard Zap Goblin Gang Elite Barbarians Rocket
Goblin Gang Zap Elite Barbarians Inferno Tower Rocket Electro Wizard
Goblin Gang Rocket Zap Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Elite Barbarians
Rocket Zap Goblin Gang Princess Electro Wizard
Goblin Gang Rocket Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians
Zap Rocket Electro Wizard Elite Barbarians Inferno Tower
Inferno Tower Goblin Gang
Elite Barbarians Inferno Tower
Rocket Zap Elite Barbarians Electro Wizard
Elite Barbarians Rocket Goblin Gang Inferno Tower
Princess
Goblin Gang Elite Barbarians Inferno Tower Electro Wizard Zap Rocket
Zap Elite Barbarians Inferno Tower Princess Electro Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket
Zap Princess Electro Wizard
Rocket
Rocket
Rocket Zap
Zap Rocket Princess
Princess
Zap Princess
Zap
Rocket Goblin Gang Elite Barbarians Electro Wizard
Rocket Zap Princess Electro Wizard
Zap Rocket Princess
Rocket Elite Barbarians Princess
Rocket Princess
Princess Zap Elite Barbarians
Rocket Zap Princess
Rocket Princess
Rocket
Rocket
Rocket Zap Princess Electro Wizard
Rocket Zap Princess
Rocket
Rocket Princess
Rocket
Rocket Zap
Zap Princess
Zap Princess Electro Wizard
Zap Princess
Rocket Zap
Elite Barbarians Zap Princess Electro Wizard
Zap Rocket Electro Wizard
Elite Barbarians
Zap Rocket
Zap Rocket Princess Electro Wizard
Rocket Princess
Zap Electro Wizard Goblin Gang Rocket Princess
Rocket Zap Princess Electro Wizard
Goblin Gang Rocket Princess Electro Wizard
Zap Princess
Rocket Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Rocket Princess Electro Wizard
Zap Rocket Princess Electro Wizard
Zap Rocket Princess Electro Wizard

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