My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Heal Spirit Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Baby Dragon
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Elite Barbarians Heal Spirit Wizard Goblin Barrel
The Log
Goblin Gang Elite Barbarians Heal Spirit Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Heal Spirit Goblin Barrel
Royal Delivery
Goblin Gang Elite Barbarians Heal Spirit Mini P.E.K.K.A Wizard Goblin Barrel Baby Dragon
Fireball
Goblin Gang Elite Barbarians Wizard Goblin Barrel Baby Dragon
Poison
Goblin Gang Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Goblin Gang Goblin Barrel Mini P.E.K.K.A Baby Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Goblin Gang Goblin Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Heal Spirit Mini P.E.K.K.A Baby Dragon
Goblin Gang
Goblin Barrel Mini P.E.K.K.A Baby Dragon
Elite Barbarians
Zap Heal Spirit Wizard
Heal Spirit
Elite Barbarians Zap Mini P.E.K.K.A Wizard Baby Dragon
Mini P.E.K.K.A
Zap Goblin Gang Heal Spirit Wizard Baby Dragon
Wizard
Elite Barbarians Heal Spirit Mini P.E.K.K.A
Goblin Barrel
Goblin Gang Baby Dragon
Baby Dragon
Zap Goblin Gang Heal Spirit Mini P.E.K.K.A Goblin Barrel

Defense Synergies 1 8

Zap
Mini P.E.K.K.A Goblin Gang Elite Barbarians Baby Dragon
Goblin Gang
Zap Mini P.E.K.K.A
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Heal Spirit
Mini P.E.K.K.A
Zap Goblin Gang Elite Barbarians Wizard Baby Dragon
Wizard
Elite Barbarians Mini P.E.K.K.A
Goblin Barrel
Baby Dragon
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
Elite Barbarians Mini P.E.K.K.A Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Elite Barbarians Mini P.E.K.K.A
Goblin Gang Zap Baby Dragon
Zap Goblin Gang Wizard Baby Dragon
Zap Baby Dragon
Mini P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Goblin Gang Zap Wizard Baby Dragon
Zap Goblin Gang Wizard Baby Dragon
Mini P.E.K.K.A Zap Goblin Gang Elite Barbarians Wizard
Wizard Zap Goblin Gang Mini P.E.K.K.A Baby Dragon
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Elite Barbarians Mini P.E.K.K.A
Wizard Goblin Gang Elite Barbarians Mini P.E.K.K.A
Zap Goblin Gang Elite Barbarians Wizard Baby Dragon
Zap Wizard Baby Dragon
Mini P.E.K.K.A Elite Barbarians
Goblin Gang Wizard Elite Barbarians Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Mini P.E.K.K.A Wizard Baby Dragon
Goblin Gang Zap Elite Barbarians Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Wizard Zap Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Zap Elite Barbarians Mini P.E.K.K.A Baby Dragon
Goblin Gang
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblin Gang Wizard
Wizard Baby Dragon
Goblin Gang Elite Barbarians Zap Mini P.E.K.K.A Baby Dragon
Zap Elite Barbarians Mini P.E.K.K.A Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Wizard Zap Baby Dragon
Wizard Zap Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Zap Wizard
Zap Wizard Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Baby Dragon
Zap Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Elite Barbarians Zap Wizard Baby Dragon
Zap Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Goblin Gang
Zap Wizard Baby Dragon
Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Baby Dragon
Zap
Zap Baby Dragon

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