My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Valkyrie
The Log
Goblin Gang Elite Barbarians Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Musketeer Valkyrie Hog Rider
Fireball
Goblin Gang Elite Barbarians Musketeer Hog Rider
Poison
Goblin Gang Musketeer
Lightning
Elite Barbarians Musketeer Valkyrie
Rocket
Elite Barbarians Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Fireball Musketeer Valkyrie Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Fireball

Attack Synergies 11 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Tornado Musketeer Valkyrie
Goblin Gang
Hog Rider Valkyrie
Elite Barbarians
Zap Valkyrie Fireball Hog Rider
Fireball
Zap Hog Rider Tornado Elite Barbarians
Musketeer
Valkyrie Hog Rider Zap
Valkyrie
Elite Barbarians Musketeer Hog Rider Zap Goblin Gang Tornado
Hog Rider
Zap Goblin Gang Fireball Musketeer Valkyrie Elite Barbarians Tornado
Tornado
Zap Fireball Valkyrie Hog Rider

Defense Synergies 5 10

Zap
Fireball Goblin Gang Elite Barbarians Musketeer Valkyrie Tornado
Goblin Gang
Musketeer Zap Valkyrie
Elite Barbarians
Valkyrie Zap
Fireball
Zap Tornado Musketeer Valkyrie
Musketeer
Goblin Gang Valkyrie Zap Fireball Tornado
Valkyrie
Elite Barbarians Musketeer Zap Goblin Gang Fireball Tornado
Hog Rider
Tornado
Fireball Zap Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Valkyrie
Elite Barbarians Zap Goblin Gang Musketeer Valkyrie
Goblin Gang Tornado Elite Barbarians Musketeer Valkyrie
Elite Barbarians Goblin Gang Musketeer Valkyrie
Elite Barbarians Fireball Valkyrie Tornado
Goblin Gang Fireball Tornado Zap Musketeer Valkyrie
Musketeer Tornado Zap Goblin Gang Fireball
Zap Fireball Musketeer Valkyrie
Goblin Gang Elite Barbarians Musketeer Tornado
Goblin Gang Elite Barbarians Tornado Musketeer Valkyrie
Goblin Gang Valkyrie Zap Fireball Musketeer Tornado
Musketeer Zap Goblin Gang Fireball Tornado
Zap Goblin Gang Elite Barbarians Fireball Musketeer Valkyrie
Fireball Valkyrie Zap Goblin Gang Tornado
Elite Barbarians Goblin Gang
Tornado Zap Goblin Gang Elite Barbarians Fireball
Goblin Gang Elite Barbarians Fireball Musketeer Valkyrie Tornado
Fireball Zap Goblin Gang Elite Barbarians Musketeer Valkyrie Tornado
Zap Valkyrie Tornado Fireball Musketeer
Elite Barbarians Musketeer Tornado
Goblin Gang Valkyrie Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians Musketeer Valkyrie
Goblin Gang Zap Elite Barbarians Musketeer Valkyrie
Goblin Gang Valkyrie Zap Elite Barbarians Fireball Musketeer Tornado
Goblin Gang Elite Barbarians Musketeer Valkyrie
Fireball Zap Goblin Gang Musketeer Tornado
Goblin Gang Elite Barbarians Fireball Musketeer Valkyrie
Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie Tornado
Goblin Gang Musketeer
Elite Barbarians Musketeer Valkyrie
Zap Elite Barbarians Fireball Valkyrie Tornado
Elite Barbarians Goblin Gang Fireball Valkyrie
Fireball Musketeer Valkyrie
Goblin Gang Elite Barbarians Zap Fireball Musketeer Valkyrie Tornado
Valkyrie Zap Elite Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Zap Musketeer Tornado
Fireball
Fireball Musketeer Valkyrie
Fireball Zap Valkyrie
Fireball Zap Musketeer Tornado
Musketeer Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Goblin Gang Elite Barbarians Fireball Musketeer Tornado
Zap Fireball Musketeer Valkyrie Tornado
Fireball Zap Musketeer Tornado
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball Tornado
Zap Fireball Musketeer
Zap Fireball Valkyrie Tornado
Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Zap Fireball Musketeer
Zap Tornado Fireball Valkyrie
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Elite Barbarians Zap Fireball Musketeer Tornado
Zap Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Goblin Gang Fireball Musketeer
Fireball Zap Musketeer Tornado
Fireball
Fireball Goblin Gang Musketeer Valkyrie
Zap Fireball Musketeer
Zap Fireball Tornado
Elite Barbarians Musketeer
Zap Goblin Gang Elite Barbarians Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado

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