My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Princess Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Bandit
Giant Snowball
Goblin Gang Goblin Barrel Princess
Zap
Goblin Gang Goblin Barrel Princess Bandit
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Princess Bandit Electro Wizard
The Log
Goblin Gang Goblin Barrel Princess Bandit
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel Princess
Royal Delivery
Goblin Gang Wizard Goblin Barrel Princess Bandit Electro Wizard
Fireball
Goblin Gang Wizard Goblin Barrel Princess Bandit Electro Wizard
Poison
Goblin Gang Wizard Princess Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Princess Bandit Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Princess

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Princess Bandit Mega Knight
Goblin Gang
Goblin Barrel Princess Bandit
Wizard
Bandit Mega Knight
Goblin Barrel
Goblin Gang Princess Bandit Mega Knight
Princess
Zap Goblin Gang Goblin Barrel Mega Knight
Bandit
Zap Goblin Gang Wizard Goblin Barrel Electro Wizard Mega Knight
Electro Wizard
Zap Bandit Mega Knight
Mega Knight
Zap Wizard Goblin Barrel Princess Bandit Electro Wizard

Defense Synergies 2 14

Zap
Electro Wizard Mega Knight Goblin Gang Princess Bandit
Goblin Gang
Zap Princess Bandit Electro Wizard
Wizard
Bandit Electro Wizard Mega Knight
Goblin Barrel
Princess
Zap Goblin Gang Bandit Mega Knight
Bandit
Zap Goblin Gang Wizard Princess Electro Wizard Mega Knight
Electro Wizard
Zap Goblin Gang Wizard Bandit Mega Knight
Mega Knight
Zap Wizard Princess Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Zap Goblin Gang Bandit Electro Wizard Mega Knight
Goblin Gang Mega Knight Bandit Electro Wizard
Goblin Gang Bandit Electro Wizard Mega Knight
Princess Mega Knight
Goblin Gang Zap Bandit Electro Wizard Mega Knight
Electro Wizard Zap Goblin Gang Wizard Princess
Zap Bandit Electro Wizard Mega Knight
Goblin Gang Princess
Goblin Gang Bandit Electro Wizard Mega Knight
Goblin Gang Electro Wizard Zap Wizard Princess Bandit Mega Knight
Zap Goblin Gang Wizard Princess Electro Wizard
Mega Knight Zap Goblin Gang Wizard Bandit Electro Wizard
Wizard Mega Knight Zap Goblin Gang Princess Electro Wizard
Goblin Gang Bandit Electro Wizard Mega Knight
Zap Goblin Gang Bandit Electro Wizard Mega Knight
Wizard Mega Knight Goblin Gang Electro Wizard
Mega Knight Zap Goblin Gang Wizard Bandit Electro Wizard
Zap Wizard Princess Bandit Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Wizard Mega Knight Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Goblin Gang Wizard Mega Knight
Goblin Gang Bandit Mega Knight Zap Electro Wizard
Goblin Gang Mega Knight Zap Bandit Electro Wizard
Goblin Gang Bandit Mega Knight
Wizard Zap Goblin Gang Princess Electro Wizard
Goblin Gang Bandit Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Bandit
Goblin Gang
Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight Goblin Gang Wizard Bandit
Wizard Princess Mega Knight
Goblin Gang Electro Wizard Zap
Mega Knight Zap Wizard Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit
Zap Princess Bandit Electro Wizard
Bandit
Wizard Zap Mega Knight
Wizard Zap Princess
Wizard Princess
Zap Wizard Princess
Zap Wizard Bandit
Goblin Gang Electro Wizard
Zap Wizard Princess Bandit Electro Wizard
Zap Wizard Princess
Princess Bandit
Princess Bandit
Princess Zap
Zap Wizard Princess Bandit
Wizard Princess Bandit Mega Knight
Zap Wizard Princess Bandit Electro Wizard Mega Knight
Zap Wizard Princess Mega Knight
Mega Knight
Wizard Princess
Zap
Zap Wizard Princess Mega Knight
Zap Wizard Princess Bandit Electro Wizard
Zap Wizard Princess Bandit Mega Knight
Zap Bandit
Zap Wizard Princess Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard Bandit Mega Knight
Zap Princess Electro Wizard
Mega Knight
Wizard Princess
Zap Electro Wizard Goblin Gang Princess Bandit
Zap Wizard Princess Electro Wizard
Goblin Gang Wizard Princess Electro Wizard Mega Knight
Zap Wizard Princess
Zap
Mega Knight
Zap Goblin Gang Princess Electro Wizard
Zap Princess Electro Wizard
Zap Princess Bandit Electro Wizard Mega Knight

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