My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon Lumberjack
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Valkyrie Wizard Electro Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Balloon Electro Wizard Lumberjack
Fireball
Goblin Gang Wizard Balloon Electro Wizard Lumberjack
Poison
Goblin Gang Wizard Balloon Electro Wizard
Lightning
Valkyrie Wizard Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Valkyrie Electro Wizard Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Valkyrie

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon Electro Wizard Valkyrie Lumberjack
Goblin Gang
Valkyrie Balloon
Valkyrie
Balloon Lumberjack Zap Goblin Gang Wizard Tornado Electro Wizard
Wizard
Tornado Valkyrie Balloon Lumberjack
Tornado
Zap Wizard Valkyrie Balloon
Balloon
Zap Valkyrie Lumberjack Goblin Gang Wizard Tornado Electro Wizard
Electro Wizard
Zap Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Zap Wizard Electro Wizard

Defense Synergies 2 15

Zap
Electro Wizard Goblin Gang Valkyrie Tornado Lumberjack
Goblin Gang
Zap Valkyrie Electro Wizard Lumberjack
Valkyrie
Zap Goblin Gang Wizard Tornado Electro Wizard Lumberjack
Wizard
Tornado Valkyrie Electro Wizard Lumberjack
Tornado
Wizard Zap Valkyrie Electro Wizard
Balloon
Electro Wizard
Zap Goblin Gang Valkyrie Wizard Tornado Lumberjack
Lumberjack
Zap Goblin Gang Valkyrie Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Wizard
Lumberjack Zap Goblin Gang Valkyrie Electro Wizard
Goblin Gang Tornado Lumberjack Valkyrie Electro Wizard
Lumberjack Goblin Gang Valkyrie Electro Wizard
Valkyrie Tornado Lumberjack
Goblin Gang Tornado Zap Valkyrie Electro Wizard Lumberjack
Tornado Electro Wizard Zap Goblin Gang Wizard
Zap Valkyrie Electro Wizard
Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Valkyrie Electro Wizard Lumberjack
Goblin Gang Valkyrie Electro Wizard Zap Wizard Tornado Lumberjack
Zap Goblin Gang Wizard Tornado Electro Wizard
Lumberjack Zap Goblin Gang Valkyrie Wizard Electro Wizard
Valkyrie Wizard Zap Goblin Gang Tornado Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Tornado Zap Goblin Gang Electro Wizard Lumberjack
Wizard Goblin Gang Valkyrie Tornado Electro Wizard Lumberjack
Zap Goblin Gang Valkyrie Wizard Tornado Electro Wizard Lumberjack
Zap Valkyrie Wizard Tornado Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Goblin Gang Valkyrie Wizard Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Zap Electro Wizard
Electro Wizard Zap Goblin Gang Valkyrie Wizard Lumberjack
Goblin Gang Lumberjack Zap Valkyrie Electro Wizard
Goblin Gang Valkyrie Lumberjack Zap Tornado Electro Wizard
Goblin Gang Valkyrie Lumberjack
Wizard Zap Goblin Gang Tornado Electro Wizard
Goblin Gang Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack
Zap Electro Wizard Valkyrie Tornado
Goblin Gang
Valkyrie Lumberjack
Zap Valkyrie Tornado Electro Wizard
Goblin Gang Valkyrie Wizard Lumberjack
Wizard Valkyrie
Goblin Gang Electro Wizard Zap Valkyrie Tornado Lumberjack
Valkyrie Zap Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Tornado Electro Wizard
Valkyrie
Wizard Zap Valkyrie
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Goblin Gang Tornado Electro Wizard Lumberjack
Zap Valkyrie Wizard Tornado Electro Wizard
Zap Wizard Tornado
Zap
Zap Wizard
Wizard
Tornado
Zap Wizard Electro Wizard
Zap Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Valkyrie Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Goblin Gang
Zap Wizard Tornado Electro Wizard
Goblin Gang Valkyrie Wizard Electro Wizard Lumberjack
Zap Wizard
Zap Tornado
Zap Goblin Gang Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard

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