My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Valkyrie Wizard Ice Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Balloon Ice Wizard
Fireball
Goblin Gang Wizard Balloon Ice Wizard
Poison
Goblin Gang Wizard Balloon Ice Wizard
Lightning
Valkyrie Wizard Balloon Ice Wizard
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Tornado Ice Wizard Valkyrie Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Gang Tornado

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon Valkyrie Ice Wizard
Goblin Gang
Valkyrie Balloon
Valkyrie
Balloon Zap Goblin Gang Wizard Tornado
Wizard
Tornado Valkyrie Rage Balloon
Rage
Balloon Wizard
Tornado
Zap Wizard Valkyrie Balloon Ice Wizard
Balloon
Zap Valkyrie Rage Goblin Gang Wizard Tornado Ice Wizard
Ice Wizard
Zap Tornado Balloon

Defense Synergies 2 10

Zap
Goblin Gang Valkyrie Tornado Ice Wizard
Goblin Gang
Zap Valkyrie Ice Wizard
Valkyrie
Zap Goblin Gang Wizard Tornado Ice Wizard
Wizard
Tornado Valkyrie Ice Wizard
Rage
Tornado
Wizard Ice Wizard Zap Valkyrie
Balloon
Ice Wizard
Tornado Zap Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Zap Goblin Gang Valkyrie Ice Wizard
Goblin Gang Tornado Valkyrie Ice Wizard
Goblin Gang Valkyrie Ice Wizard
Valkyrie Tornado
Goblin Gang Tornado Zap Valkyrie Ice Wizard
Tornado Zap Goblin Gang Wizard Ice Wizard
Zap Valkyrie
Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Valkyrie Ice Wizard
Goblin Gang Valkyrie Ice Wizard Zap Wizard Tornado
Zap Goblin Gang Wizard Tornado Ice Wizard
Zap Goblin Gang Valkyrie Wizard Ice Wizard
Valkyrie Wizard Zap Goblin Gang Tornado
Goblin Gang
Tornado Zap Goblin Gang
Wizard Goblin Gang Valkyrie Tornado
Zap Goblin Gang Valkyrie Wizard Tornado Ice Wizard
Zap Valkyrie Wizard Tornado Ice Wizard
Tornado
Goblin Gang Valkyrie Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap
Zap Goblin Gang Valkyrie Wizard
Goblin Gang Zap Valkyrie
Goblin Gang Valkyrie Zap Tornado
Goblin Gang Valkyrie
Wizard Zap Goblin Gang Tornado Ice Wizard
Goblin Gang Valkyrie Ice Wizard
Valkyrie
Zap Valkyrie Tornado
Goblin Gang
Valkyrie
Zap Valkyrie Tornado
Goblin Gang Valkyrie Wizard
Wizard Valkyrie
Goblin Gang Zap Valkyrie Tornado
Valkyrie Zap Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Tornado Ice Wizard
Valkyrie
Wizard Zap Valkyrie
Wizard Zap Tornado Ice Wizard
Wizard Tornado
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Goblin Gang Tornado
Zap Valkyrie Wizard Tornado
Zap Wizard Tornado
Zap
Zap Wizard
Wizard
Tornado
Zap Wizard
Zap Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Valkyrie Wizard Ice Wizard
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado Ice Wizard
Zap Wizard
Zap Wizard
Zap
Wizard
Zap Goblin Gang
Zap Wizard Tornado Ice Wizard
Goblin Gang Valkyrie Wizard
Zap Wizard
Zap Tornado
Zap Goblin Gang Tornado
Zap Tornado
Zap Tornado

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