My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider Baby Dragon Witch
Zap
Minions Goblin Gang Witch
Barbarian Barrel
Goblin Gang Valkyrie Witch Electro Wizard
The Log
Goblin Gang Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Valkyrie Hog Rider Baby Dragon Witch Electro Wizard
Fireball
Minions Goblin Gang Hog Rider Baby Dragon Witch Electro Wizard
Poison
Minions Goblin Gang Witch Electro Wizard
Lightning
Valkyrie Baby Dragon Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Valkyrie Hog Rider Baby Dragon Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Valkyrie

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Minions Valkyrie Baby Dragon Witch
Minions
Hog Rider Zap Valkyrie Baby Dragon
Goblin Gang
Hog Rider Valkyrie Baby Dragon
Valkyrie
Hog Rider Zap Minions Goblin Gang Baby Dragon Witch Electro Wizard
Hog Rider
Zap Minions Goblin Gang Valkyrie Baby Dragon Witch Electro Wizard
Baby Dragon
Zap Minions Goblin Gang Valkyrie Hog Rider Witch Electro Wizard
Witch
Zap Valkyrie Hog Rider Baby Dragon
Electro Wizard
Zap Valkyrie Hog Rider Baby Dragon

Defense Synergies 2 14

Zap
Electro Wizard Minions Goblin Gang Valkyrie Baby Dragon Witch
Minions
Valkyrie Zap Baby Dragon Electro Wizard
Goblin Gang
Zap Valkyrie Electro Wizard
Valkyrie
Minions Zap Goblin Gang Baby Dragon Witch Electro Wizard
Hog Rider
Baby Dragon
Zap Minions Valkyrie Witch
Witch
Zap Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Zap Minions Goblin Gang Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Baby Dragon Electro Wizard
Zap Minions Goblin Gang Valkyrie Witch Electro Wizard
Goblin Gang Witch Minions Valkyrie Electro Wizard
Witch Minions Goblin Gang Valkyrie Electro Wizard
Valkyrie
Goblin Gang Zap Minions Valkyrie Baby Dragon Electro Wizard
Minions Electro Wizard Zap Goblin Gang Baby Dragon Witch
Zap Valkyrie Baby Dragon Electro Wizard
Witch Minions Goblin Gang
Goblin Gang Valkyrie Electro Wizard
Minions Goblin Gang Valkyrie Witch Electro Wizard Zap Baby Dragon
Minions Zap Goblin Gang Baby Dragon Witch Electro Wizard
Zap Minions Goblin Gang Valkyrie Witch Electro Wizard
Valkyrie Zap Minions Goblin Gang Baby Dragon Witch Electro Wizard
Goblin Gang Electro Wizard
Zap Goblin Gang Electro Wizard
Minions Goblin Gang Valkyrie Witch Electro Wizard
Zap Minions Goblin Gang Valkyrie Baby Dragon Witch Electro Wizard
Zap Valkyrie Baby Dragon Witch Minions Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Minions Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Witch Electro Wizard
Electro Wizard Zap Goblin Gang Valkyrie Baby Dragon
Goblin Gang Zap Minions Valkyrie Witch Electro Wizard
Goblin Gang Valkyrie Zap Electro Wizard
Goblin Gang Valkyrie Witch
Zap Minions Goblin Gang Baby Dragon Witch Electro Wizard
Goblin Gang Minions Valkyrie Witch Electro Wizard
Valkyrie
Zap Electro Wizard Minions Valkyrie Baby Dragon Witch
Witch Goblin Gang
Minions Valkyrie Witch
Zap Valkyrie Electro Wizard
Goblin Gang Valkyrie Witch
Valkyrie Baby Dragon Witch
Goblin Gang Witch Electro Wizard Zap Minions Valkyrie Baby Dragon
Minions Valkyrie Zap Baby Dragon Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Zap Minions Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Zap
Minions Goblin Gang Electro Wizard
Zap Valkyrie Electro Wizard
Zap Baby Dragon
Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Minions
Zap Baby Dragon Electro Wizard
Zap Valkyrie Baby Dragon Witch
Minions Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon Witch
Witch
Zap Baby Dragon Witch Electro Wizard
Zap Baby Dragon Witch
Zap Baby Dragon
Zap Baby Dragon Witch Electro Wizard
Zap Electro Wizard Minions Witch
Zap
Zap Electro Wizard
Zap Electro Wizard Minions Goblin Gang Witch
Zap Baby Dragon Witch Electro Wizard
Goblin Gang Valkyrie Baby Dragon Electro Wizard
Zap Baby Dragon
Zap
Zap Minions Goblin Gang Baby Dragon Witch Electro Wizard
Zap Witch Electro Wizard
Zap Baby Dragon Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: