My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde
Giant Snowball
Goblin Gang Minion Horde
Zap
Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Tesla Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Wizard P.E.K.K.A
Fireball
Goblin Gang Tesla Minion Horde Wizard
Poison
Goblin Gang Minion Horde Wizard
Lightning
Tesla Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tesla Minion Horde Wizard Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Goblin Gang Tesla Minion Horde

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Minion Horde Mega Knight
Goblin Gang
P.E.K.K.A
Tesla
Minion Horde
Mega Knight Zap
Wizard
P.E.K.K.A Mega Knight
Rocket
P.E.K.K.A
Zap Goblin Gang Wizard
Mega Knight
Minion Horde Zap Wizard

Defense Synergies 2 8

Zap
Mega Knight Goblin Gang Tesla Minion Horde P.E.K.K.A
Goblin Gang
Tesla Zap P.E.K.K.A
Tesla
Goblin Gang Zap Wizard
Minion Horde
Zap
Wizard
Tesla P.E.K.K.A Mega Knight
Rocket
P.E.K.K.A
Zap Goblin Gang Wizard
Mega Knight
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Minion Horde Wizard
Minion Horde P.E.K.K.A Zap Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Minion Horde Rocket P.E.K.K.A Mega Knight
Tesla Minion Horde P.E.K.K.A Goblin Gang Mega Knight
Rocket P.E.K.K.A Mega Knight
Goblin Gang Zap Tesla Mega Knight
Tesla Minion Horde Rocket Zap Goblin Gang Wizard
Rocket Zap Tesla P.E.K.K.A Mega Knight
Tesla Minion Horde P.E.K.K.A Goblin Gang
Goblin Gang Tesla Minion Horde Mega Knight
Goblin Gang Minion Horde Zap Tesla Wizard Mega Knight
Tesla Minion Horde Zap Goblin Gang Wizard
Tesla Minion Horde P.E.K.K.A Mega Knight Zap Goblin Gang Wizard Rocket
Wizard Rocket Mega Knight Zap Goblin Gang Tesla Minion Horde P.E.K.K.A
P.E.K.K.A Goblin Gang Tesla Minion Horde Mega Knight
Minion Horde Rocket Zap Goblin Gang Tesla P.E.K.K.A Mega Knight
Tesla Minion Horde Wizard Mega Knight Goblin Gang P.E.K.K.A
Tesla Mega Knight Zap Goblin Gang Minion Horde Wizard
Zap Wizard Tesla Mega Knight
P.E.K.K.A Tesla
Goblin Gang Wizard Mega Knight Tesla Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Tesla P.E.K.K.A
Zap Goblin Gang Tesla Wizard Rocket Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Zap Minion Horde Rocket
Goblin Gang Rocket P.E.K.K.A Mega Knight Zap Tesla Minion Horde
P.E.K.K.A Goblin Gang Tesla Minion Horde Mega Knight
Wizard Rocket Zap Goblin Gang Tesla Minion Horde
Goblin Gang Rocket P.E.K.K.A Tesla Minion Horde
P.E.K.K.A Mega Knight Tesla Minion Horde
Zap Minion Horde Rocket P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Tesla Minion Horde
P.E.K.K.A Mega Knight Tesla Minion Horde
Rocket P.E.K.K.A Mega Knight Zap
Rocket P.E.K.K.A Mega Knight Goblin Gang Tesla Minion Horde Wizard
Wizard Tesla Minion Horde Mega Knight
Goblin Gang Tesla Zap Minion Horde Rocket P.E.K.K.A
Mega Knight Zap Tesla Minion Horde Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Zap
Rocket Minion Horde
Rocket
Wizard Rocket Zap Minion Horde Mega Knight
Wizard Zap Minion Horde Rocket
Minion Horde Wizard
Zap Wizard
Zap Wizard
Rocket Goblin Gang Minion Horde
Rocket Zap Minion Horde Wizard
Zap Wizard Rocket
Rocket
Minion Horde Rocket
Zap
Rocket Zap Minion Horde Wizard
Minion Horde Wizard Rocket Mega Knight
Rocket
Minion Horde Rocket
Rocket Zap Wizard Mega Knight
Rocket Zap Wizard Mega Knight
Rocket Minion Horde Mega Knight
Rocket Wizard
Rocket
Rocket Zap Minion Horde
Zap Wizard Mega Knight
Minion Horde
Zap Wizard
Zap Wizard Mega Knight
Rocket Zap
Zap Minion Horde Wizard
Zap Rocket Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard Rocket Mega Knight
Zap Rocket Minion Horde
P.E.K.K.A Minion Horde Mega Knight
Rocket Wizard
Zap Minion Horde Goblin Gang Rocket
Rocket Zap Wizard
Goblin Gang Minion Horde Wizard Rocket Mega Knight
Zap Wizard
Rocket Zap
Minion Horde P.E.K.K.A Mega Knight
Zap Goblin Gang Minion Horde Rocket
Zap Rocket
Zap Rocket Mega Knight

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