My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Executioner Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Executioner Electro Wizard Lumberjack
The Log
Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Executioner Electro Wizard Lumberjack
Fireball
Goblin Gang Tesla Hog Rider Executioner Electro Wizard Lumberjack
Poison
Goblin Gang Executioner Electro Wizard
Lightning
Tesla Executioner Electro Wizard Lumberjack
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tesla Fireball Hog Rider Electro Wizard Lumberjack Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Tesla Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Executioner Lumberjack
Goblin Gang
Hog Rider
Tesla
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Zap Goblin Gang Fireball Executioner Electro Wizard Lumberjack
Executioner
Zap Hog Rider
Electro Wizard
Zap Fireball Hog Rider Lumberjack
Lumberjack
Zap Hog Rider Electro Wizard

Defense Synergies 3 12

Zap
Fireball Electro Wizard Goblin Gang Tesla Executioner Lumberjack
Goblin Gang
Tesla Zap Electro Wizard Lumberjack
Tesla
Goblin Gang Zap Fireball Electro Wizard
Fireball
Zap Tesla Electro Wizard Lumberjack
Hog Rider
Executioner
Zap Lumberjack
Electro Wizard
Zap Goblin Gang Tesla Fireball Lumberjack
Lumberjack
Zap Goblin Gang Fireball Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Executioner Electro Wizard
Lumberjack Zap Goblin Gang Tesla Executioner Electro Wizard
Goblin Gang Tesla Lumberjack Executioner Electro Wizard
Tesla Lumberjack Goblin Gang Electro Wizard
Fireball Lumberjack
Goblin Gang Fireball Zap Tesla Executioner Electro Wizard Lumberjack
Tesla Electro Wizard Zap Goblin Gang Fireball Executioner
Zap Tesla Fireball Electro Wizard
Tesla Goblin Gang Lumberjack
Goblin Gang Tesla Electro Wizard Lumberjack
Goblin Gang Executioner Electro Wizard Zap Tesla Fireball Lumberjack
Tesla Executioner Zap Goblin Gang Fireball Electro Wizard
Tesla Lumberjack Zap Goblin Gang Fireball Electro Wizard
Fireball Executioner Zap Goblin Gang Tesla Electro Wizard Lumberjack
Goblin Gang Tesla Electro Wizard Lumberjack
Zap Goblin Gang Tesla Fireball Electro Wizard Lumberjack
Tesla Goblin Gang Fireball Executioner Electro Wizard Lumberjack
Tesla Fireball Zap Goblin Gang Executioner Electro Wizard Lumberjack
Zap Executioner Tesla Fireball Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Goblin Gang Tesla Fireball Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Tesla Fireball Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Tesla Executioner Lumberjack
Goblin Gang Lumberjack Zap Electro Wizard
Goblin Gang Lumberjack Zap Tesla Fireball Electro Wizard
Goblin Gang Tesla Executioner Lumberjack
Fireball Executioner Zap Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Fireball Electro Wizard Lumberjack
Tesla Lumberjack
Zap Electro Wizard Fireball
Goblin Gang Tesla
Tesla Lumberjack
Zap Fireball Electro Wizard
Goblin Gang Tesla Fireball Executioner Lumberjack
Tesla Fireball Executioner
Goblin Gang Tesla Electro Wizard Zap Fireball Executioner Lumberjack
Executioner Zap Tesla Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner Electro Wizard
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Goblin Gang Fireball Electro Wizard Lumberjack
Zap Fireball Electro Wizard
Fireball Zap Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Fireball Executioner Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Zap Executioner Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Goblin Gang Executioner Electro Wizard Lumberjack
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner Electro Wizard

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