My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Inferno Dragon
Giant Snowball
Goblin Gang Barbarians Inferno Dragon
Zap
Goblin Gang Royal Giant Inferno Dragon
Barbarian Barrel
Goblin Gang Tesla Barbarians
The Log
Goblin Gang Barbarians Royal Giant
Earthquake
Goblin Gang Tesla Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Inferno Dragon
Fireball
Goblin Gang Tesla Barbarians Inferno Dragon
Poison
Goblin Gang Barbarians
Lightning
Tesla Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Tesla Fireball Inferno Dragon Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Tesla

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant The Log
Goblin Gang
Royal Giant
Tesla
Barbarians
Royal Giant
Fireball Zap Goblin Gang The Log
Fireball
Zap Royal Giant The Log
The Log
Zap Royal Giant Fireball
Inferno Dragon

Defense Synergies 4 11

Zap
Fireball Goblin Gang Tesla Barbarians The Log Inferno Dragon
Goblin Gang
Tesla Zap Barbarians The Log Inferno Dragon
Tesla
Goblin Gang The Log Zap Fireball Inferno Dragon
Barbarians
Zap Goblin Gang
Royal Giant
Fireball
Zap The Log Tesla
The Log
Tesla Fireball Zap Goblin Gang Inferno Dragon
Inferno Dragon
Zap Goblin Gang Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball The Log
Barbarians Inferno Dragon Zap Goblin Gang Tesla The Log
Goblin Gang Tesla Barbarians Inferno Dragon
Tesla Barbarians Inferno Dragon Goblin Gang
Barbarians Fireball The Log
Goblin Gang Fireball The Log Zap Tesla
Tesla Inferno Dragon Zap Goblin Gang Fireball
Zap Tesla Barbarians Fireball The Log
Tesla Barbarians Inferno Dragon Goblin Gang
Goblin Gang Tesla Barbarians
Goblin Gang Barbarians Zap Tesla Fireball The Log
Tesla Inferno Dragon Zap Goblin Gang Fireball
Tesla Barbarians Zap Goblin Gang Fireball The Log
Fireball Zap Goblin Gang Tesla Barbarians The Log
Barbarians Inferno Dragon Goblin Gang Tesla
Barbarians Zap Goblin Gang Tesla Fireball The Log Inferno Dragon
Tesla Barbarians Goblin Gang Fireball
Tesla Fireball Zap Goblin Gang Barbarians The Log
Zap The Log Tesla Barbarians Fireball Inferno Dragon
Barbarians Tesla Inferno Dragon
Goblin Gang Tesla Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Tesla Fireball
Fireball Zap Goblin Gang Tesla The Log Inferno Dragon
Goblin Gang Barbarians Zap The Log
Goblin Gang Zap Tesla Barbarians Fireball The Log
Barbarians Goblin Gang Tesla Inferno Dragon
Fireball Zap Goblin Gang Tesla
Goblin Gang Tesla Barbarians Fireball
Tesla Barbarians Inferno Dragon
Zap Barbarians Fireball The Log Inferno Dragon
Goblin Gang Tesla Barbarians Inferno Dragon
Inferno Dragon Tesla Barbarians
Zap Barbarians Fireball The Log
Barbarians Goblin Gang Tesla Fireball
Tesla Barbarians Fireball
Goblin Gang Tesla Barbarians Zap Fireball The Log Inferno Dragon
Zap Tesla Barbarians Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Zap The Log
Fireball Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Goblin Gang Fireball
Zap Fireball The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball
Inferno Dragon
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball
Zap Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Goblin Gang Barbarians Fireball
Fireball Zap
The Log Fireball
Fireball Goblin Gang
The Log Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball The Log
Zap Fireball
Zap Fireball The Log

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