My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Valkyrie Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Barbarians Mega Minion
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Barbarians Valkyrie Executioner
The Log
Goblin Gang Barbarians
Earthquake
Goblin Gang Tesla Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Mega Minion Valkyrie Executioner
Fireball
Goblin Gang Tesla Barbarians Mega Minion Executioner
Poison
Goblin Gang Barbarians Mega Minion Executioner
Lightning
Tesla Mega Minion Valkyrie Executioner
Rocket
Barbarians Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Tesla Valkyrie Barbarians Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Mega Minion Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Valkyrie Executioner Mega Knight
Goblin Gang
Valkyrie
Tesla
Barbarians
Mega Minion
Zap Valkyrie Mega Knight
Valkyrie
Zap Goblin Gang Mega Minion Executioner
Executioner
Zap Valkyrie Mega Knight
Mega Knight
Zap Mega Minion Executioner

Defense Synergies 3 13

Zap
Mega Minion Mega Knight Goblin Gang Tesla Barbarians Valkyrie Executioner
Goblin Gang
Tesla Zap Barbarians Valkyrie
Tesla
Goblin Gang Zap Mega Minion Valkyrie
Barbarians
Zap Goblin Gang
Mega Minion
Zap Tesla Valkyrie Mega Knight
Valkyrie
Zap Goblin Gang Tesla Mega Minion Executioner
Executioner
Zap Valkyrie Mega Knight
Mega Knight
Zap Mega Minion Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Mega Minion Valkyrie Executioner
Barbarians Zap Goblin Gang Tesla Mega Minion Valkyrie Executioner Mega Knight
Goblin Gang Tesla Barbarians Mega Knight Mega Minion Valkyrie Executioner
Tesla Barbarians Goblin Gang Mega Minion Valkyrie Mega Knight
Barbarians Valkyrie Mega Knight
Goblin Gang Zap Tesla Mega Minion Valkyrie Executioner Mega Knight
Tesla Mega Minion Zap Goblin Gang Executioner
Zap Tesla Barbarians Valkyrie Mega Knight
Tesla Barbarians Goblin Gang
Goblin Gang Tesla Barbarians Valkyrie Mega Knight
Goblin Gang Barbarians Valkyrie Executioner Zap Tesla Mega Minion Mega Knight
Tesla Mega Minion Executioner Zap Goblin Gang
Tesla Barbarians Mega Knight Zap Goblin Gang Valkyrie
Valkyrie Executioner Mega Knight Zap Goblin Gang Tesla Barbarians Mega Minion
Barbarians Goblin Gang Tesla Mega Knight
Barbarians Zap Goblin Gang Tesla Mega Knight
Tesla Barbarians Mega Knight Goblin Gang Valkyrie Executioner
Tesla Mega Knight Zap Goblin Gang Barbarians Mega Minion Valkyrie Executioner
Zap Valkyrie Executioner Tesla Barbarians Mega Minion Mega Knight
Barbarians Tesla
Goblin Gang Valkyrie Mega Knight Tesla Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Mega Knight Zap Tesla
Zap Goblin Gang Tesla Mega Minion Valkyrie Executioner Mega Knight
Goblin Gang Barbarians Mega Knight Zap Valkyrie
Goblin Gang Valkyrie Mega Knight Zap Tesla Barbarians
Barbarians Goblin Gang Tesla Valkyrie Executioner Mega Knight
Executioner Zap Goblin Gang Tesla
Goblin Gang Tesla Barbarians Mega Minion Valkyrie
Mega Knight Tesla Barbarians Valkyrie
Zap Mega Knight Barbarians Mega Minion Valkyrie
Goblin Gang Tesla Barbarians Mega Minion
Mega Knight Tesla Barbarians Mega Minion Valkyrie
Mega Knight Zap Barbarians Valkyrie
Barbarians Mega Knight Goblin Gang Tesla Valkyrie Executioner
Tesla Barbarians Valkyrie Executioner Mega Knight
Goblin Gang Tesla Barbarians Zap Mega Minion Valkyrie Executioner
Valkyrie Executioner Mega Knight Zap Tesla Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Executioner
Barbarians Valkyrie
Executioner Zap Valkyrie Mega Knight
Executioner Zap Mega Minion
Executioner
Zap Executioner
Zap
Goblin Gang
Zap Valkyrie
Zap Executioner
Executioner
Zap
Zap Executioner
Executioner Mega Knight
Zap Mega Minion Executioner Mega Knight
Zap Valkyrie Mega Knight
Mega Knight
Zap Barbarians
Zap Valkyrie Executioner Mega Knight
Mega Minion
Zap Executioner
Zap Mega Knight
Zap
Zap Executioner
Zap Mega Minion
Mega Minion
Zap Mega Knight
Zap
Mega Knight
Zap Goblin Gang Barbarians
Zap Mega Minion Executioner
Goblin Gang Mega Minion Valkyrie Executioner Mega Knight
Zap Executioner
Zap
Mega Minion Executioner Mega Knight
Zap Goblin Gang
Zap Executioner
Zap Executioner Mega Knight

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