My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Prince
Giant Snowball
Goblin Gang Skeleton Dragons
Zap
Goblin Gang Inferno Tower Prince
Barbarian Barrel
Goblin Gang Inferno Tower Wizard
The Log
Goblin Gang Prince
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang Skeleton Dragons
Royal Delivery
Goblin Gang Skeleton Dragons Wizard Prince
Fireball
Goblin Gang Skeleton Dragons Inferno Tower Wizard
Poison
Goblin Gang Skeleton Dragons Inferno Tower Wizard
Lightning
Skeleton Dragons Inferno Tower Wizard Prince
Rocket
Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Dragons Fireball Giant Inferno Tower Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Skeleton Dragons Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Prince Skeleton Dragons
Goblin Gang
Giant Prince
Skeleton Dragons
Zap Giant Prince
Fireball
Zap Giant
Giant
Zap Prince Goblin Gang Skeleton Dragons Fireball Wizard
Inferno Tower
Wizard
Giant Prince
Prince
Zap Giant Goblin Gang Skeleton Dragons Wizard

Defense Synergies 3 11

Zap
Skeleton Dragons Fireball Goblin Gang Inferno Tower Prince
Goblin Gang
Inferno Tower Zap Skeleton Dragons Prince
Skeleton Dragons
Zap Goblin Gang Fireball Inferno Tower Prince
Fireball
Zap Skeleton Dragons Inferno Tower
Giant
Inferno Tower
Goblin Gang Zap Skeleton Dragons Fireball Prince
Wizard
Prince
Prince
Zap Goblin Gang Skeleton Dragons Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons Fireball Inferno Tower Wizard
Inferno Tower Zap Goblin Gang Skeleton Dragons Prince
Goblin Gang Inferno Tower Prince Skeleton Dragons
Inferno Tower Prince Goblin Gang Skeleton Dragons
Fireball Prince
Goblin Gang Fireball Zap Skeleton Dragons
Skeleton Dragons Inferno Tower Zap Goblin Gang Fireball Wizard
Zap Skeleton Dragons Fireball Inferno Tower
Inferno Tower Goblin Gang Prince
Goblin Gang Inferno Tower Prince
Goblin Gang Skeleton Dragons Zap Fireball Wizard
Skeleton Dragons Inferno Tower Zap Goblin Gang Fireball Wizard
Inferno Tower Prince Zap Goblin Gang Skeleton Dragons Fireball Wizard
Fireball Wizard Zap Goblin Gang Skeleton Dragons Prince
Inferno Tower Goblin Gang Prince
Inferno Tower Zap Goblin Gang Fireball Prince
Wizard Goblin Gang Skeleton Dragons Fireball Inferno Tower Prince
Fireball Zap Goblin Gang Skeleton Dragons Wizard Prince
Zap Wizard Skeleton Dragons Fireball
Inferno Tower Prince
Goblin Gang Skeleton Dragons Wizard Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Inferno Tower Prince
Fireball Zap Goblin Gang Skeleton Dragons Wizard Prince
Goblin Gang Zap Inferno Tower Prince
Goblin Gang Prince Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Prince
Skeleton Dragons Fireball Wizard Zap Goblin Gang
Goblin Gang Prince Fireball Inferno Tower
Inferno Tower Prince
Zap Skeleton Dragons Fireball Inferno Tower Prince
Inferno Tower Goblin Gang Skeleton Dragons
Inferno Tower Prince
Zap Fireball Prince
Prince Goblin Gang Fireball Inferno Tower Wizard
Wizard Skeleton Dragons Fireball
Goblin Gang Inferno Tower Zap Skeleton Dragons Fireball Prince
Zap Skeleton Dragons Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons
Fireball Zap Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball Prince
Fireball Wizard Zap Skeleton Dragons
Skeleton Dragons Fireball Wizard Zap
Skeleton Dragons Wizard
Fireball Zap Skeleton Dragons Wizard
Fireball Zap Skeleton Dragons Wizard
Goblin Gang Fireball Prince
Zap Skeleton Dragons Fireball Wizard Prince
Fireball Zap Skeleton Dragons Wizard
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Zap Skeleton Dragons Fireball Prince
Zap Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball Wizard
Fireball
Skeleton Dragons
Zap Skeleton Dragons Fireball Wizard Prince
Zap Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball Prince
Skeleton Dragons Fireball Wizard
Prince
Zap Skeleton Dragons Fireball
Zap Skeleton Dragons Fireball Wizard
Fireball Zap Skeleton Dragons Wizard
Fireball Zap Skeleton Dragons Wizard Prince
Fireball Zap Skeleton Dragons
Zap Skeleton Dragons Fireball Wizard
Zap Skeleton Dragons Fireball Wizard
Fireball
Zap Skeleton Dragons Fireball Wizard
Zap Skeleton Dragons Fireball
Prince
Fireball Wizard
Zap Goblin Gang Fireball Prince
Fireball Zap Skeleton Dragons Wizard
Fireball
Fireball Goblin Gang Skeleton Dragons Wizard Prince
Zap Skeleton Dragons Fireball Wizard
Zap Fireball
Skeleton Dragons Prince
Zap Goblin Gang Skeleton Dragons Fireball
Zap Skeleton Dragons Fireball
Zap Fireball Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: