My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Flying Machine P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Battle Ram Flying Machine P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram Flying Machine
Zap
Goblin Gang Battle Ram Flying Machine
Barbarian Barrel
Goblin Gang Rascals Battle Ram Magic Archer
The Log
Goblin Gang Rascals Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang Rascals Flying Machine
Royal Delivery
Goblin Gang Rascals Battle Ram Flying Machine P.E.K.K.A Magic Archer
Fireball
Goblin Gang Rascals Battle Ram Flying Machine Magic Archer
Poison
Goblin Gang Rascals Flying Machine Magic Archer
Lightning
Battle Ram Magic Archer
Rocket
Rascals Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Battle Ram Flying Machine Poison Magic Archer Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Battle Ram Flying Machine

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Flying Machine Poison Magic Archer
Goblin Gang
Battle Ram P.E.K.K.A
Rascals
Battle Ram Flying Machine Magic Archer
Battle Ram
Zap Poison Magic Archer Goblin Gang Rascals Flying Machine P.E.K.K.A
Flying Machine
Zap Rascals Battle Ram P.E.K.K.A
Poison
Battle Ram P.E.K.K.A Zap
P.E.K.K.A
Zap Poison Magic Archer Goblin Gang Battle Ram Flying Machine
Magic Archer
Battle Ram P.E.K.K.A Zap Rascals

Defense Synergies 0 11

Zap
Goblin Gang Rascals Flying Machine Poison P.E.K.K.A Magic Archer
Goblin Gang
Zap Rascals Flying Machine P.E.K.K.A Magic Archer
Rascals
Zap Goblin Gang
Battle Ram
Flying Machine
Zap Goblin Gang P.E.K.K.A
Poison
Zap
P.E.K.K.A
Zap Goblin Gang Flying Machine
Magic Archer
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Magic Archer
P.E.K.K.A Zap Goblin Gang Rascals Flying Machine
Goblin Gang P.E.K.K.A Rascals
P.E.K.K.A Goblin Gang Rascals
Poison P.E.K.K.A
Goblin Gang Zap Rascals Flying Machine Magic Archer
Zap Goblin Gang Rascals Flying Machine Poison Magic Archer
Zap Rascals Flying Machine Poison P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Rascals
Goblin Gang Rascals
Goblin Gang Poison Zap Rascals Flying Machine Magic Archer
Zap Goblin Gang Rascals Flying Machine Poison Magic Archer
P.E.K.K.A Zap Goblin Gang Rascals Flying Machine
Zap Goblin Gang Rascals Poison P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Rascals
Zap Goblin Gang Rascals P.E.K.K.A
Goblin Gang Rascals Poison P.E.K.K.A
Zap Goblin Gang Rascals Flying Machine Magic Archer
Zap Poison Rascals Flying Machine Magic Archer
P.E.K.K.A
Goblin Gang Rascals Flying Machine Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap P.E.K.K.A
Poison Zap Goblin Gang Flying Machine Magic Archer
Goblin Gang P.E.K.K.A Zap Rascals
Goblin Gang P.E.K.K.A Zap Rascals
P.E.K.K.A Goblin Gang Rascals
Poison Zap Goblin Gang Rascals Flying Machine Magic Archer
Goblin Gang Rascals P.E.K.K.A Flying Machine
P.E.K.K.A Rascals
Zap P.E.K.K.A Flying Machine Poison Magic Archer
P.E.K.K.A Goblin Gang
P.E.K.K.A Rascals Flying Machine
P.E.K.K.A Zap Poison
Rascals P.E.K.K.A Goblin Gang
Rascals Flying Machine Magic Archer
Goblin Gang Rascals Zap Flying Machine Poison P.E.K.K.A Magic Archer
Poison Zap Rascals Flying Machine P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Rascals Flying Machine
Poison Zap Flying Machine Magic Archer
Flying Machine Poison Magic Archer
Rascals Flying Machine Poison
Poison Zap Magic Archer
Poison Zap Flying Machine Magic Archer
Flying Machine Poison Magic Archer
Poison Zap Flying Machine Magic Archer
Poison Zap Flying Machine
Goblin Gang Poison
Poison Zap Flying Machine Magic Archer
Poison Zap Flying Machine Magic Archer
Flying Machine Poison Magic Archer
Flying Machine Poison Magic Archer
Zap Flying Machine Poison Magic Archer
Zap Flying Machine Poison Magic Archer
Magic Archer Flying Machine Poison
Poison
Zap Flying Machine Poison Magic Archer
Zap Flying Machine Poison Magic Archer
Poison Magic Archer
Poison
Zap Flying Machine Poison
Zap Poison Magic Archer
Poison Zap Flying Machine Magic Archer
Zap Flying Machine Poison Magic Archer
Poison Zap Magic Archer
Poison Zap Flying Machine Magic Archer
Zap Flying Machine Poison
Poison Zap Magic Archer
Zap Poison Magic Archer
P.E.K.K.A
Poison Magic Archer
Zap Goblin Gang Flying Machine Magic Archer
Poison Zap Flying Machine Magic Archer
Poison Goblin Gang Rascals Flying Machine Magic Archer
Zap Flying Machine Poison Magic Archer
Zap Poison
Flying Machine P.E.K.K.A
Zap Goblin Gang Rascals Flying Machine Poison Magic Archer
Zap Flying Machine Poison Magic Archer
Poison Zap Flying Machine Magic Archer

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