My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Valkyrie Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Valkyrie Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Princess
Zap
Goblin Gang Goblin Barrel Princess
Barbarian Barrel
Goblin Gang Rascals Valkyrie Goblin Barrel Princess Electro Wizard
The Log
Goblin Gang Rascals Hog Rider Goblin Barrel Princess
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Rascals Goblin Barrel Princess
Royal Delivery
Goblin Gang Rascals Valkyrie Hog Rider Goblin Barrel Princess Electro Wizard
Fireball
Goblin Gang Rascals Hog Rider Goblin Barrel Princess Electro Wizard
Poison
Goblin Gang Rascals Princess Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Rascals Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Princess Valkyrie Hog Rider Electro Wizard Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Princess

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Valkyrie Princess
Goblin Gang
Hog Rider Goblin Barrel Valkyrie Princess
Rascals
Goblin Barrel Hog Rider Electro Wizard
Valkyrie
Hog Rider Goblin Barrel Zap Goblin Gang Electro Wizard
Hog Rider
Zap Goblin Gang Valkyrie Rascals Goblin Barrel Princess Electro Wizard
Goblin Barrel
Goblin Gang Rascals Valkyrie Hog Rider Princess
Princess
Zap Goblin Gang Hog Rider Goblin Barrel
Electro Wizard
Zap Rascals Valkyrie Hog Rider

Defense Synergies 1 11

Zap
Electro Wizard Goblin Gang Rascals Valkyrie Princess
Goblin Gang
Zap Rascals Valkyrie Princess Electro Wizard
Rascals
Zap Goblin Gang Princess
Valkyrie
Zap Goblin Gang Princess Electro Wizard
Hog Rider
Goblin Barrel
Princess
Zap Goblin Gang Rascals Valkyrie
Electro Wizard
Zap Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Zap Goblin Gang Rascals Valkyrie Electro Wizard
Goblin Gang Rascals Valkyrie Electro Wizard
Goblin Gang Rascals Valkyrie Electro Wizard
Valkyrie Princess
Goblin Gang Zap Rascals Valkyrie Electro Wizard
Electro Wizard Zap Goblin Gang Rascals Princess
Zap Rascals Valkyrie Electro Wizard
Goblin Gang Rascals Princess
Goblin Gang Rascals Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Zap Rascals Princess
Zap Goblin Gang Rascals Princess Electro Wizard
Zap Goblin Gang Rascals Valkyrie Electro Wizard
Valkyrie Zap Goblin Gang Rascals Princess Electro Wizard
Goblin Gang Rascals Electro Wizard
Zap Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Valkyrie Electro Wizard
Zap Goblin Gang Rascals Valkyrie Electro Wizard
Zap Valkyrie Rascals Princess Electro Wizard
Electro Wizard
Goblin Gang Rascals Valkyrie Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Valkyrie Zap Electro Wizard
Electro Wizard Zap Goblin Gang Valkyrie
Goblin Gang Zap Rascals Valkyrie Electro Wizard
Goblin Gang Valkyrie Zap Rascals Electro Wizard
Goblin Gang Rascals Valkyrie
Zap Goblin Gang Rascals Princess Electro Wizard
Goblin Gang Rascals Valkyrie Electro Wizard
Rascals Valkyrie
Zap Electro Wizard Valkyrie
Goblin Gang
Rascals Valkyrie
Zap Valkyrie Electro Wizard
Rascals Goblin Gang Valkyrie
Rascals Valkyrie Princess
Goblin Gang Rascals Electro Wizard Zap Valkyrie
Valkyrie Zap Rascals Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rascals Valkyrie
Zap Princess Electro Wizard
Rascals Valkyrie
Zap Valkyrie
Zap Princess
Princess
Zap Princess
Zap
Goblin Gang Electro Wizard
Zap Valkyrie Princess Electro Wizard
Zap Princess
Princess
Princess
Princess Zap
Zap Princess
Princess
Zap Princess Electro Wizard
Zap Valkyrie Princess
Princess
Zap
Zap Valkyrie Princess
Zap Princess Electro Wizard
Zap Princess
Zap
Zap Princess Electro Wizard
Zap Electro Wizard
Zap
Zap Princess Electro Wizard
Princess
Zap Electro Wizard Goblin Gang Princess
Zap Princess Electro Wizard
Goblin Gang Rascals Valkyrie Princess Electro Wizard
Zap Princess
Zap
Zap Goblin Gang Rascals Princess Electro Wizard
Zap Princess Electro Wizard
Zap Princess Electro Wizard

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