My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Flying Machine P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Battle Ram Flying Machine P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram Flying Machine
Zap
Goblin Gang Battle Ram Flying Machine
Barbarian Barrel
Goblin Gang Rascals Battle Ram Royal Ghost
The Log
Goblin Gang Rascals Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang Rascals Flying Machine
Royal Delivery
Goblin Gang Rascals Battle Ram Flying Machine P.E.K.K.A Royal Ghost
Fireball
Goblin Gang Rascals Battle Ram Flying Machine
Poison
Goblin Gang Rascals Flying Machine
Lightning
Battle Ram
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Royal Ghost Fireball Battle Ram Flying Machine Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Royal Ghost Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Flying Machine Royal Ghost
Goblin Gang
Battle Ram P.E.K.K.A Royal Ghost
Rascals
Battle Ram Flying Machine
Fireball
Zap Battle Ram
Battle Ram
Zap Goblin Gang Rascals Fireball Flying Machine P.E.K.K.A Royal Ghost
Flying Machine
Zap Rascals Battle Ram P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Goblin Gang Battle Ram Flying Machine
Royal Ghost
Zap Goblin Gang Battle Ram Flying Machine

Defense Synergies 1 10

Zap
Fireball Goblin Gang Rascals Flying Machine P.E.K.K.A Royal Ghost
Goblin Gang
Zap Rascals Flying Machine P.E.K.K.A
Rascals
Zap Goblin Gang
Fireball
Zap
Battle Ram
Flying Machine
Zap Goblin Gang P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Goblin Gang Flying Machine
Royal Ghost
Zap Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine
P.E.K.K.A Zap Goblin Gang Rascals Flying Machine
Goblin Gang P.E.K.K.A Rascals
P.E.K.K.A Goblin Gang Rascals
Fireball P.E.K.K.A
Goblin Gang Fireball Zap Rascals Flying Machine Royal Ghost
Zap Goblin Gang Rascals Fireball Flying Machine
Zap Rascals Fireball Flying Machine P.E.K.K.A
P.E.K.K.A Goblin Gang Rascals
Goblin Gang Rascals Royal Ghost
Goblin Gang Zap Rascals Fireball Flying Machine Royal Ghost
Zap Goblin Gang Rascals Fireball Flying Machine
P.E.K.K.A Zap Goblin Gang Rascals Fireball Flying Machine
Fireball Zap Goblin Gang Rascals P.E.K.K.A Royal Ghost
P.E.K.K.A Goblin Gang Rascals
Zap Goblin Gang Rascals Fireball P.E.K.K.A
Goblin Gang Rascals Fireball P.E.K.K.A
Fireball Zap Goblin Gang Rascals Flying Machine Royal Ghost
Zap Rascals Fireball Flying Machine Royal Ghost
P.E.K.K.A
Goblin Gang Rascals Royal Ghost Fireball Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap Fireball P.E.K.K.A Royal Ghost
Fireball Zap Goblin Gang Flying Machine Royal Ghost
Goblin Gang P.E.K.K.A Zap Rascals
Goblin Gang P.E.K.K.A Zap Rascals Fireball
P.E.K.K.A Goblin Gang Rascals
Fireball Zap Goblin Gang Rascals Flying Machine
Goblin Gang Rascals P.E.K.K.A Fireball Flying Machine
P.E.K.K.A Rascals
Zap P.E.K.K.A Fireball Flying Machine
P.E.K.K.A Goblin Gang
P.E.K.K.A Rascals Flying Machine
P.E.K.K.A Zap Fireball
Rascals P.E.K.K.A Goblin Gang Fireball
Rascals Fireball Flying Machine
Goblin Gang Rascals Zap Fireball Flying Machine P.E.K.K.A
Zap Rascals Fireball Flying Machine P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Flying Machine Royal Ghost
Fireball Zap Flying Machine Royal Ghost
Fireball Flying Machine
Rascals Fireball Flying Machine
Fireball Zap
Fireball Zap Flying Machine
Flying Machine
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Goblin Gang Fireball
Zap Fireball Flying Machine
Fireball Zap Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball Flying Machine
Fireball
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball
Fireball
Zap Fireball Flying Machine
Zap Fireball
Fireball Zap Flying Machine Royal Ghost
Fireball Zap Flying Machine
Fireball Zap
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Goblin Gang Fireball Flying Machine
Fireball Zap Flying Machine
Fireball
Fireball Goblin Gang Rascals Flying Machine
Zap Fireball Flying Machine
Zap Fireball
Flying Machine P.E.K.K.A
Zap Goblin Gang Rascals Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine Royal Ghost

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