My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Wizard Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Miner Lava Hound
Giant Snowball
Bats Goblin Gang Balloon Miner Lava Hound
Zap
Bats Goblin Gang Balloon Lava Hound
Barbarian Barrel
Goblin Gang Rascals Wizard
The Log
Goblin Gang Rascals
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Rascals Lava Hound
Royal Delivery
Bats Goblin Gang Rascals Wizard Balloon Miner Lava Hound
Fireball
Goblin Gang Rascals Wizard Balloon Lava Hound
Poison
Bats Goblin Gang Rascals Wizard Balloon Lava Hound
Lightning
Wizard Balloon
Rocket
Rascals Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Miner Rascals Wizard Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Miner

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Miner Lava Hound Zap Rascals
Zap
Balloon Miner Bats Lava Hound
Goblin Gang
Miner Balloon Lava Hound
Rascals
Bats Balloon Miner
Wizard
Balloon Miner
Balloon
Bats Zap Miner Lava Hound Goblin Gang Rascals Wizard
Miner
Bats Zap Goblin Gang Balloon Lava Hound Rascals Wizard
Lava Hound
Bats Balloon Miner Zap Goblin Gang

Defense Synergies 0 7

Bats
Zap Rascals
Zap
Bats Goblin Gang Rascals Miner
Goblin Gang
Zap Rascals Miner
Rascals
Bats Zap Goblin Gang
Wizard
Balloon
Miner
Zap Goblin Gang
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Bats Zap Goblin Gang Rascals
Goblin Gang Bats Rascals
Bats Goblin Gang Rascals
Goblin Gang Bats Zap Rascals
Bats Zap Goblin Gang Rascals Wizard
Zap Rascals
Goblin Gang Rascals
Goblin Gang Rascals Miner
Bats Goblin Gang Zap Rascals Wizard
Bats Zap Goblin Gang Rascals Wizard
Bats Zap Goblin Gang Rascals Wizard
Wizard Bats Zap Goblin Gang Rascals
Goblin Gang Rascals
Zap Goblin Gang Rascals
Wizard Bats Goblin Gang Rascals
Bats Zap Goblin Gang Rascals Wizard
Zap Wizard Bats Rascals
Goblin Gang Rascals Wizard Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap
Zap Goblin Gang Wizard Miner
Goblin Gang Bats Zap Rascals
Goblin Gang Bats Zap Rascals
Goblin Gang Rascals
Wizard Bats Zap Goblin Gang Rascals
Goblin Gang Rascals Bats
Rascals
Zap Bats
Goblin Gang
Bats Rascals
Zap
Rascals Goblin Gang Wizard
Wizard Rascals
Goblin Gang Rascals Bats Zap
Bats Zap Rascals Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Zap Miner
Miner
Rascals
Wizard Zap
Wizard Bats Zap
Wizard
Zap Wizard
Miner Zap Wizard
Bats Goblin Gang
Miner Zap Wizard
Zap Wizard
Miner
Zap
Zap Wizard
Wizard
Bats
Zap Wizard
Zap Wizard Miner
Wizard
Zap
Zap Wizard
Miner Zap Wizard
Zap Wizard Miner
Miner Zap
Bats Zap Wizard
Zap Bats Wizard
Zap Wizard Miner
Zap
Wizard
Zap Bats Goblin Gang
Zap Wizard
Miner Goblin Gang Rascals Wizard
Zap Wizard
Zap
Zap Bats Goblin Gang Rascals
Bats Zap
Zap Miner

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