My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Balloon Bowler Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Balloon Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Balloon Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Balloon
Giant Snowball
Goblin Gang Balloon Princess
Zap
Goblin Gang Royal Giant Balloon Princess
Barbarian Barrel
Goblin Gang Wizard Princess Royal Ghost
The Log
Goblin Gang Royal Giant Princess
Earthquake
Goblin Gang
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Wizard Balloon Bowler Princess Royal Ghost
Fireball
Goblin Gang Wizard Balloon Bowler Princess
Poison
Goblin Gang Wizard Balloon Princess
Lightning
Wizard Balloon Bowler
Rocket
Wizard Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Bowler Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Princess Royal Ghost Wizard Balloon Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Princess Royal Ghost

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Royal Giant Bowler Princess Royal Ghost
Goblin Gang
Royal Giant Balloon Bowler Princess Royal Ghost
Royal Giant
Zap Goblin Gang Wizard Bowler Princess Royal Ghost
Wizard
Royal Giant Balloon Royal Ghost
Balloon
Zap Goblin Gang Wizard Princess Royal Ghost
Bowler
Zap Goblin Gang Royal Giant Princess
Princess
Zap Goblin Gang Royal Giant Balloon Bowler Royal Ghost
Royal Ghost
Zap Goblin Gang Royal Giant Wizard Balloon Princess

Defense Synergies 0 7

Zap
Goblin Gang Bowler Princess Royal Ghost
Goblin Gang
Zap Princess
Royal Giant
Wizard
Royal Ghost
Balloon
Bowler
Zap
Princess
Zap Goblin Gang Royal Ghost
Royal Ghost
Zap Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Wizard
Zap Goblin Gang
Goblin Gang Bowler
Goblin Gang Bowler
Bowler Princess
Goblin Gang Bowler Zap Royal Ghost
Zap Goblin Gang Wizard Princess
Bowler Zap
Goblin Gang Princess
Goblin Gang Bowler Royal Ghost
Goblin Gang Zap Wizard Bowler Princess Royal Ghost
Zap Goblin Gang Wizard Princess
Bowler Zap Goblin Gang Wizard
Wizard Bowler Zap Goblin Gang Princess Royal Ghost
Goblin Gang
Zap Goblin Gang Bowler
Wizard Goblin Gang Bowler
Zap Goblin Gang Wizard Bowler Royal Ghost
Zap Wizard Bowler Princess Royal Ghost
Goblin Gang Wizard Bowler Royal Ghost

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Bowler Royal Ghost
Zap Goblin Gang Wizard Bowler Royal Ghost
Goblin Gang Zap Bowler
Goblin Gang Bowler Zap
Goblin Gang Bowler
Wizard Zap Goblin Gang Princess
Goblin Gang Bowler
Zap
Goblin Gang
Bowler
Zap Bowler
Bowler Goblin Gang Wizard
Wizard Bowler Princess
Goblin Gang Zap Bowler
Bowler Zap Wizard Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Ghost
Zap Bowler Princess Royal Ghost
Wizard Zap Bowler
Wizard Zap Princess
Wizard Bowler Princess
Zap Wizard Bowler Princess
Zap Wizard
Goblin Gang Bowler
Zap Wizard Bowler Princess
Zap Wizard Princess
Bowler Princess
Princess
Princess Zap
Zap Wizard Bowler Princess
Wizard Bowler Princess
Zap Wizard Bowler Princess
Zap Wizard Bowler Princess
Bowler
Wizard Princess
Bowler
Zap
Zap Wizard Bowler Princess
Zap Wizard Bowler Princess Royal Ghost
Zap Wizard Bowler Princess
Zap
Zap Wizard Princess
Zap Wizard
Bowler
Zap Wizard
Zap Princess
Wizard Bowler Princess
Zap Goblin Gang Princess
Zap Wizard Princess
Goblin Gang Wizard Bowler Princess
Zap Wizard Bowler Princess
Zap
Zap Goblin Gang Bowler Princess
Zap Princess
Zap Bowler Princess Royal Ghost

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