My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Dark Prince Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Dark Prince
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Royal Giant Dark Prince Witch
Barbarian Barrel
Goblin Gang Valkyrie Wizard Dark Prince Witch
The Log
Goblin Gang Royal Giant Dark Prince Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Valkyrie Wizard Dark Prince Witch
Fireball
Goblin Gang Wizard Witch
Poison
Goblin Gang Wizard Witch
Lightning
Valkyrie Wizard Dark Prince Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Valkyrie Dark Prince Wizard Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Valkyrie Dark Prince

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Royal Giant Valkyrie Dark Prince Witch Mega Knight
Goblin Gang
Royal Giant Valkyrie Dark Prince
Royal Giant
Zap Goblin Gang Wizard Dark Prince Witch
Valkyrie
Zap Goblin Gang Wizard Dark Prince Witch
Wizard
Royal Giant Valkyrie Dark Prince Mega Knight
Dark Prince
Zap Goblin Gang Royal Giant Valkyrie Wizard Witch
Witch
Zap Royal Giant Valkyrie Dark Prince Mega Knight
Mega Knight
Zap Wizard Witch

Defense Synergies 1 12

Zap
Mega Knight Goblin Gang Valkyrie Dark Prince Witch
Goblin Gang
Zap Valkyrie Dark Prince
Royal Giant
Valkyrie
Zap Goblin Gang Wizard Witch
Wizard
Valkyrie Dark Prince Mega Knight
Dark Prince
Zap Goblin Gang Wizard Witch
Witch
Zap Valkyrie Dark Prince Mega Knight
Mega Knight
Zap Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Zap Goblin Gang Valkyrie Dark Prince Witch Mega Knight
Goblin Gang Witch Mega Knight Valkyrie Dark Prince
Witch Goblin Gang Valkyrie Dark Prince Mega Knight
Valkyrie Dark Prince Mega Knight
Goblin Gang Zap Valkyrie Dark Prince Mega Knight
Zap Goblin Gang Wizard Witch
Zap Valkyrie Mega Knight
Witch Goblin Gang
Goblin Gang Valkyrie Dark Prince Mega Knight
Goblin Gang Valkyrie Witch Zap Wizard Dark Prince Mega Knight
Zap Goblin Gang Wizard Witch
Mega Knight Zap Goblin Gang Valkyrie Wizard Dark Prince Witch
Valkyrie Wizard Mega Knight Zap Goblin Gang Dark Prince Witch
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Wizard Mega Knight Goblin Gang Valkyrie Dark Prince Witch
Mega Knight Zap Goblin Gang Valkyrie Wizard Dark Prince Witch
Zap Valkyrie Wizard Witch Dark Prince Mega Knight
Goblin Gang Valkyrie Wizard Dark Prince Mega Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap Dark Prince Witch
Zap Goblin Gang Valkyrie Wizard Mega Knight
Goblin Gang Mega Knight Zap Valkyrie Dark Prince Witch
Goblin Gang Valkyrie Dark Prince Mega Knight Zap
Goblin Gang Valkyrie Dark Prince Witch Mega Knight
Wizard Zap Goblin Gang Witch
Goblin Gang Dark Prince Valkyrie Witch
Mega Knight Valkyrie Dark Prince
Zap Mega Knight Valkyrie Dark Prince Witch
Witch Goblin Gang
Mega Knight Valkyrie Dark Prince Witch
Mega Knight Zap Valkyrie Dark Prince
Dark Prince Mega Knight Goblin Gang Valkyrie Wizard Witch
Wizard Valkyrie Witch Mega Knight
Goblin Gang Witch Zap Valkyrie Dark Prince
Valkyrie Mega Knight Zap Wizard Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie Dark Prince
Wizard Zap Valkyrie Dark Prince Mega Knight
Wizard Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Goblin Gang
Zap Valkyrie Wizard Dark Prince
Zap Wizard
Zap
Zap Wizard Witch
Wizard Mega Knight
Zap Wizard Dark Prince Mega Knight
Zap Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Dark Prince Witch Mega Knight
Witch
Zap Wizard Witch
Zap Wizard Witch Mega Knight
Zap
Zap Wizard Witch
Zap Wizard Witch
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Goblin Gang Dark Prince Witch
Zap Wizard Witch
Goblin Gang Valkyrie Wizard Dark Prince Mega Knight
Zap Wizard
Zap
Dark Prince Mega Knight
Zap Goblin Gang Witch
Zap Witch
Zap Dark Prince Witch Mega Knight

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