My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Goblin Gang Musketeer Goblin Barrel
Zap
Goblin Gang Royal Giant Goblin Barrel
Barbarian Barrel
Goblin Gang Musketeer Valkyrie Wizard Goblin Barrel
The Log
Goblin Gang Royal Giant Musketeer Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Musketeer Valkyrie Wizard Goblin Barrel P.E.K.K.A
Fireball
Goblin Gang Musketeer Wizard Goblin Barrel
Poison
Goblin Gang Musketeer Wizard
Lightning
Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Musketeer Valkyrie Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Goblin Barrel Musketeer

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Royal Giant Musketeer Valkyrie
Goblin Gang
Goblin Barrel Royal Giant Valkyrie P.E.K.K.A
Royal Giant
Goblin Barrel Zap Goblin Gang Musketeer Wizard
Musketeer
Valkyrie Zap Royal Giant P.E.K.K.A
Valkyrie
Musketeer Goblin Barrel Zap Goblin Gang Wizard P.E.K.K.A
Wizard
Royal Giant Valkyrie P.E.K.K.A
Goblin Barrel
Goblin Gang Royal Giant Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Goblin Gang Musketeer Valkyrie Wizard Goblin Barrel

Defense Synergies 2 10

Zap
Goblin Gang Musketeer Valkyrie P.E.K.K.A
Goblin Gang
Musketeer Zap Valkyrie P.E.K.K.A
Royal Giant
Musketeer
Goblin Gang Valkyrie Zap P.E.K.K.A
Valkyrie
Musketeer Zap Goblin Gang Wizard P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Zap Goblin Gang Musketeer Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Wizard
P.E.K.K.A Zap Goblin Gang Musketeer Valkyrie
Goblin Gang P.E.K.K.A Musketeer Valkyrie
P.E.K.K.A Goblin Gang Musketeer Valkyrie
Valkyrie P.E.K.K.A
Goblin Gang Zap Musketeer Valkyrie
Musketeer Zap Goblin Gang Wizard
Zap Musketeer Valkyrie P.E.K.K.A
P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Musketeer Valkyrie
Goblin Gang Valkyrie Zap Musketeer Wizard
Musketeer Zap Goblin Gang Wizard
P.E.K.K.A Zap Goblin Gang Musketeer Valkyrie Wizard
Valkyrie Wizard Zap Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Wizard Goblin Gang Musketeer Valkyrie P.E.K.K.A
Zap Goblin Gang Musketeer Valkyrie Wizard
Zap Valkyrie Wizard Musketeer
P.E.K.K.A Musketeer
Goblin Gang Valkyrie Wizard Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap P.E.K.K.A
Zap Goblin Gang Musketeer Valkyrie Wizard
Goblin Gang P.E.K.K.A Zap Musketeer Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Zap Musketeer
P.E.K.K.A Goblin Gang Musketeer Valkyrie
Wizard Zap Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Musketeer Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Valkyrie
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Musketeer Valkyrie
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Goblin Gang Valkyrie Wizard
Wizard Musketeer Valkyrie
Goblin Gang Zap Musketeer Valkyrie P.E.K.K.A
Valkyrie Zap Musketeer Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer
Musketeer Valkyrie
Wizard Zap Valkyrie
Wizard Zap Musketeer
Musketeer Wizard
Zap Wizard
Zap Wizard
Goblin Gang Musketeer
Zap Musketeer Valkyrie Wizard
Zap Musketeer Wizard
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Zap Musketeer Wizard
Zap Valkyrie Wizard
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Valkyrie Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap
P.E.K.K.A
Wizard
Zap Goblin Gang Musketeer
Zap Musketeer Wizard
Goblin Gang Musketeer Valkyrie Wizard
Zap Musketeer Wizard
Zap
Musketeer P.E.K.K.A
Zap Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer

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