My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Ice Wizard
The Log
Goblin Gang Royal Giant Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Mini P.E.K.K.A Ice Wizard
Fireball
Goblin Gang Mega Minion Ice Wizard
Poison
Goblin Gang Mega Minion Ice Wizard
Lightning
Mega Minion Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Goblin Gang Mega Minion Ice Wizard Fireball Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Goblin Gang Mega Minion

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Royal Giant Mini P.E.K.K.A Barbarian Barrel Ice Wizard
Goblin Gang
Royal Giant Mini P.E.K.K.A
Royal Giant
Fireball Barbarian Barrel Ice Wizard Zap Goblin Gang Mega Minion
Mega Minion
Zap Royal Giant Fireball
Fireball
Zap Royal Giant Mega Minion
Mini P.E.K.K.A
Zap Goblin Gang Barbarian Barrel Ice Wizard
Barbarian Barrel
Royal Giant Zap Mini P.E.K.K.A Ice Wizard
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A Barbarian Barrel

Defense Synergies 4 13

Zap
Mega Minion Fireball Mini P.E.K.K.A Goblin Gang Barbarian Barrel Ice Wizard
Goblin Gang
Zap Mini P.E.K.K.A Barbarian Barrel Ice Wizard
Royal Giant
Mega Minion
Zap Barbarian Barrel Ice Wizard
Fireball
Zap Barbarian Barrel Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Goblin Gang Fireball Barbarian Barrel Ice Wizard
Barbarian Barrel
Fireball Zap Goblin Gang Mega Minion Mini P.E.K.K.A Ice Wizard
Ice Wizard
Zap Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Barbarian Barrel
Mini P.E.K.K.A Zap Goblin Gang Mega Minion Ice Wizard
Goblin Gang Mini P.E.K.K.A Mega Minion Ice Wizard
Mini P.E.K.K.A Goblin Gang Mega Minion Ice Wizard
Fireball Mini P.E.K.K.A Barbarian Barrel
Goblin Gang Fireball Barbarian Barrel Zap Mega Minion Ice Wizard
Mega Minion Zap Goblin Gang Fireball Ice Wizard
Zap Fireball Barbarian Barrel
Mini P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Barbarian Barrel Ice Wizard
Goblin Gang Ice Wizard Zap Mega Minion Fireball Barbarian Barrel
Mega Minion Zap Goblin Gang Fireball Ice Wizard
Mini P.E.K.K.A Zap Goblin Gang Fireball Ice Wizard
Fireball Zap Goblin Gang Mega Minion Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A
Goblin Gang Fireball Mini P.E.K.K.A
Fireball Zap Goblin Gang Mega Minion Barbarian Barrel Ice Wizard
Zap Barbarian Barrel Mega Minion Fireball Ice Wizard
Mini P.E.K.K.A
Goblin Gang Fireball Mini P.E.K.K.A Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball Barbarian Barrel
Fireball Zap Goblin Gang Mega Minion Mini P.E.K.K.A Barbarian Barrel
Goblin Gang Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Fireball Barbarian Barrel
Goblin Gang Mini P.E.K.K.A
Fireball Zap Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Mega Minion Fireball Ice Wizard
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Barbarian Barrel
Goblin Gang Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Zap Mega Minion Fireball Mini P.E.K.K.A Barbarian Barrel
Zap Mega Minion Fireball Mini P.E.K.K.A Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Ice Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel
Fireball Zap Mega Minion Ice Wizard
Fireball Zap Barbarian Barrel Ice Wizard
Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball Barbarian Barrel
Fireball Zap
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Barbarian Barrel
Zap Fireball Barbarian Barrel
Fireball
Fireball
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Ice Wizard
Mega Minion
Fireball Zap Barbarian Barrel Ice Wizard
Fireball Zap
Fireball Zap Barbarian Barrel
Zap Fireball Ice Wizard
Zap Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball Barbarian Barrel
Fireball Zap Mega Minion Ice Wizard
Fireball Barbarian Barrel
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Mega Minion
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball Barbarian Barrel

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