My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Bandit Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit Inferno Dragon Ram Rider
Giant Snowball
Goblin Gang Electro Dragon Inferno Dragon Ram Rider
Zap
Goblin Gang Bandit Inferno Dragon Ram Rider
Barbarian Barrel
Goblin Gang Bandit
The Log
Goblin Gang Bandit Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Electro Dragon Bandit Inferno Dragon Ram Rider
Fireball
Goblin Gang Electro Dragon Bandit Inferno Dragon Ram Rider
Poison
Goblin Gang Electro Dragon
Lightning
Electro Dragon Bandit Inferno Dragon Ram Rider
Rocket
Electro Dragon Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Bandit Poison Inferno Dragon Electro Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Bandit Poison

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Poison Electro Dragon Bandit Mega Knight
Goblin Gang
Bandit
Poison
Zap Electro Dragon Ram Rider Mega Knight
Electro Dragon
Zap Poison Inferno Dragon Mega Knight
Bandit
Zap Goblin Gang Ram Rider Mega Knight
Inferno Dragon
Mega Knight Electro Dragon
Ram Rider
Zap Poison Bandit Mega Knight
Mega Knight
Inferno Dragon Zap Poison Electro Dragon Bandit Ram Rider

Defense Synergies 1 13

Zap
Mega Knight Goblin Gang Poison Electro Dragon Bandit Inferno Dragon Ram Rider
Goblin Gang
Zap Bandit Inferno Dragon
Poison
Zap Mega Knight
Electro Dragon
Zap Inferno Dragon
Bandit
Zap Goblin Gang Ram Rider Mega Knight
Inferno Dragon
Zap Goblin Gang Electro Dragon Mega Knight
Ram Rider
Zap Bandit
Mega Knight
Zap Poison Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon Ram Rider
Inferno Dragon Zap Goblin Gang Electro Dragon Bandit Ram Rider Mega Knight
Goblin Gang Ram Rider Mega Knight Electro Dragon Bandit Inferno Dragon
Inferno Dragon Goblin Gang Electro Dragon Bandit Ram Rider Mega Knight
Poison Mega Knight
Goblin Gang Zap Electro Dragon Bandit Mega Knight
Inferno Dragon Ram Rider Zap Goblin Gang Poison Electro Dragon
Zap Poison Electro Dragon Bandit Ram Rider Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Bandit Mega Knight
Goblin Gang Poison Zap Electro Dragon Bandit Ram Rider Mega Knight
Inferno Dragon Zap Goblin Gang Poison Electro Dragon Ram Rider
Mega Knight Zap Goblin Gang Electro Dragon Bandit Ram Rider
Mega Knight Zap Goblin Gang Poison Electro Dragon
Inferno Dragon Goblin Gang Bandit Ram Rider Mega Knight
Zap Goblin Gang Bandit Inferno Dragon Ram Rider Mega Knight
Mega Knight Goblin Gang Poison Electro Dragon
Mega Knight Zap Goblin Gang Electro Dragon Bandit Ram Rider
Zap Poison Electro Dragon Bandit Inferno Dragon Ram Rider Mega Knight
Inferno Dragon Ram Rider
Goblin Gang Mega Knight Poison Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Bandit
Poison Bandit Zap Goblin Gang Electro Dragon Inferno Dragon Mega Knight
Goblin Gang Bandit Mega Knight Zap Electro Dragon Ram Rider
Goblin Gang Mega Knight Zap Bandit Ram Rider
Goblin Gang Bandit Inferno Dragon Ram Rider Mega Knight
Poison Zap Goblin Gang Electro Dragon Ram Rider
Goblin Gang Bandit Ram Rider
Mega Knight Inferno Dragon
Zap Electro Dragon Mega Knight Poison Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Electro Dragon
Mega Knight Zap Poison
Mega Knight Goblin Gang Bandit Ram Rider
Electro Dragon Mega Knight
Goblin Gang Electro Dragon Zap Poison Inferno Dragon
Poison Mega Knight Zap Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon Bandit
Poison Zap Electro Dragon Bandit Ram Rider
Poison Electro Dragon Bandit
Poison
Poison Zap Mega Knight
Poison Zap Electro Dragon Ram Rider
Poison
Poison Zap Electro Dragon Ram Rider
Poison Zap Electro Dragon Bandit Ram Rider
Goblin Gang Poison Electro Dragon
Poison Zap Electro Dragon Bandit Ram Rider
Poison Zap Electro Dragon
Poison Bandit
Poison Electro Dragon Bandit
Zap Poison
Zap Poison Electro Dragon Bandit
Poison Electro Dragon Bandit Mega Knight
Poison
Zap Poison Electro Dragon Bandit Mega Knight
Zap Poison Electro Dragon Mega Knight
Poison Mega Knight
Poison
Zap Poison Electro Dragon
Zap Poison Electro Dragon Mega Knight
Inferno Dragon
Poison Zap Electro Dragon Bandit Ram Rider
Zap Poison Electro Dragon Bandit Ram Rider Mega Knight
Poison Zap Bandit
Poison Zap Electro Dragon
Zap Electro Dragon Poison
Poison Zap Electro Dragon Bandit Mega Knight
Zap Poison Electro Dragon
Mega Knight
Poison
Zap Goblin Gang Electro Dragon Bandit
Poison Zap Electro Dragon Ram Rider
Poison Goblin Gang Electro Dragon Mega Knight
Zap Poison Electro Dragon
Zap Poison
Electro Dragon Mega Knight
Zap Electro Dragon Goblin Gang Poison
Zap Poison Electro Dragon
Poison Electro Dragon Zap Bandit Mega Knight

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