My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Three Musketeers P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers Miner
Giant Snowball
Goblin Gang Furnace Three Musketeers Miner
Zap
Goblin Gang Furnace Three Musketeers
Barbarian Barrel
Goblin Gang Furnace Three Musketeers Electro Wizard
The Log
Goblin Gang Furnace Three Musketeers
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Three Musketeers P.E.K.K.A Miner Electro Wizard
Fireball
Goblin Gang Furnace Three Musketeers Electro Wizard
Poison
Goblin Gang Furnace Three Musketeers Electro Wizard
Lightning
Furnace Three Musketeers Electro Wizard
Rocket
Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Miner Fireball Furnace Electro Wizard P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Miner Fireball

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Miner Electro Wizard Furnace Three Musketeers
Goblin Gang
Miner Three Musketeers P.E.K.K.A
Fireball
Zap Miner Electro Wizard
Furnace
Miner Zap P.E.K.K.A
Three Musketeers
Zap Goblin Gang Miner
P.E.K.K.A
Zap Electro Wizard Goblin Gang Furnace
Miner
Zap Goblin Gang Furnace Fireball Three Musketeers Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Miner

Defense Synergies 2 13

Zap
Fireball Electro Wizard Goblin Gang Furnace Three Musketeers P.E.K.K.A Miner
Goblin Gang
Zap Furnace P.E.K.K.A Miner Electro Wizard
Fireball
Zap Miner Electro Wizard
Furnace
Zap Goblin Gang Electro Wizard
Three Musketeers
Zap
P.E.K.K.A
Zap Goblin Gang Electro Wizard
Miner
Zap Goblin Gang Fireball
Electro Wizard
Zap Goblin Gang Fireball Furnace P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
P.E.K.K.A Zap Goblin Gang Furnace Three Musketeers Electro Wizard
Goblin Gang Furnace Three Musketeers P.E.K.K.A Electro Wizard
Three Musketeers P.E.K.K.A Goblin Gang Furnace Electro Wizard
Fireball P.E.K.K.A
Goblin Gang Fireball Zap Furnace Electro Wizard
Furnace Three Musketeers Electro Wizard Zap Goblin Gang Fireball
Zap Fireball P.E.K.K.A Electro Wizard
Three Musketeers P.E.K.K.A Goblin Gang Furnace
Goblin Gang Miner Electro Wizard
Goblin Gang Electro Wizard Zap Fireball Furnace
Three Musketeers Zap Goblin Gang Fireball Furnace Electro Wizard
Furnace P.E.K.K.A Zap Goblin Gang Fireball Three Musketeers Electro Wizard
Fireball Three Musketeers Zap Goblin Gang Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Furnace Three Musketeers Electro Wizard
Zap Goblin Gang Fireball Furnace Three Musketeers P.E.K.K.A Electro Wizard
Three Musketeers Goblin Gang Fireball Furnace P.E.K.K.A Electro Wizard
Fireball Zap Goblin Gang Furnace Three Musketeers Electro Wizard
Zap Furnace Fireball Electro Wizard
P.E.K.K.A Three Musketeers Electro Wizard
Goblin Gang Fireball Furnace P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Furnace P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Miner
Goblin Gang P.E.K.K.A Zap Furnace Electro Wizard
Goblin Gang P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang Three Musketeers
Fireball Furnace Zap Goblin Gang Three Musketeers Electro Wizard
Goblin Gang P.E.K.K.A Fireball Furnace Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball
P.E.K.K.A Goblin Gang Three Musketeers
P.E.K.K.A
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang Fireball Three Musketeers
Fireball Furnace Three Musketeers
Goblin Gang Electro Wizard Zap Fireball Furnace Three Musketeers P.E.K.K.A
Zap Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner Electro Wizard
Fireball Miner
Fireball
Fireball Zap Furnace
Fireball Zap Furnace
Furnace
Fireball Zap
Fireball Miner Zap
Goblin Gang Fireball Three Musketeers Electro Wizard
Miner Zap Fireball Electro Wizard
Fireball Zap
Fireball Three Musketeers Miner
Fireball
Zap Fireball Furnace
Zap Fireball Furnace Three Musketeers
Fireball Furnace Three Musketeers
Fireball Three Musketeers
Zap Fireball Three Musketeers Electro Wizard
Zap Fireball Miner
Fireball
Fireball
Zap Fireball
Zap Fireball Furnace
Fireball Miner Zap Electro Wizard
Fireball Zap Miner
Fireball Miner Zap
Zap Fireball Furnace Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Miner
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Three Musketeers Electro Wizard
Fireball
Fireball Miner Goblin Gang Three Musketeers Electro Wizard
Zap Fireball
Zap Fireball
Three Musketeers P.E.K.K.A
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Miner Electro Wizard

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