My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Bandit Electro Wizard Inferno Dragon Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit Inferno Dragon Night Witch Ram Rider
Giant Snowball
Goblin Gang Inferno Dragon Night Witch Ram Rider
Zap
Goblin Gang Bandit Inferno Dragon Night Witch Ram Rider
Barbarian Barrel
Goblin Gang Bandit Electro Wizard Night Witch
The Log
Goblin Gang Bandit Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang P.E.K.K.A Bandit Electro Wizard Inferno Dragon Night Witch Ram Rider
Fireball
Goblin Gang Bandit Electro Wizard Inferno Dragon Night Witch Ram Rider
Poison
Goblin Gang Electro Wizard Night Witch
Lightning
Bandit Electro Wizard Inferno Dragon Night Witch Ram Rider
Rocket
Inferno Dragon Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Bandit Electro Wizard Inferno Dragon Night Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Bandit Electro Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Ram Rider Bandit Night Witch
Goblin Gang
P.E.K.K.A Bandit
P.E.K.K.A
Zap Electro Wizard Goblin Gang Night Witch Ram Rider
Bandit
Zap Goblin Gang Electro Wizard Ram Rider
Electro Wizard
Zap P.E.K.K.A Bandit Ram Rider
Inferno Dragon
Night Witch
Zap P.E.K.K.A
Ram Rider
Zap P.E.K.K.A Bandit Electro Wizard

Defense Synergies 1 16

Zap
Electro Wizard Goblin Gang P.E.K.K.A Bandit Inferno Dragon Night Witch Ram Rider
Goblin Gang
Zap P.E.K.K.A Bandit Electro Wizard Inferno Dragon
P.E.K.K.A
Zap Goblin Gang Electro Wizard
Bandit
Zap Goblin Gang Electro Wizard Ram Rider
Electro Wizard
Zap Goblin Gang P.E.K.K.A Bandit Inferno Dragon Night Witch Ram Rider
Inferno Dragon
Zap Goblin Gang Electro Wizard
Night Witch
Zap Electro Wizard
Ram Rider
Zap Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Ram Rider
P.E.K.K.A Inferno Dragon Zap Goblin Gang Bandit Electro Wizard Night Witch Ram Rider
Goblin Gang P.E.K.K.A Ram Rider Bandit Electro Wizard Inferno Dragon Night Witch
P.E.K.K.A Inferno Dragon Night Witch Goblin Gang Bandit Electro Wizard Ram Rider
P.E.K.K.A
Goblin Gang Zap Bandit Electro Wizard Night Witch
Electro Wizard Inferno Dragon Ram Rider Zap Goblin Gang Night Witch
Zap P.E.K.K.A Bandit Electro Wizard Ram Rider
P.E.K.K.A Inferno Dragon Goblin Gang Night Witch
Goblin Gang Bandit Electro Wizard Night Witch
Goblin Gang Electro Wizard Zap Bandit Night Witch Ram Rider
Inferno Dragon Zap Goblin Gang Electro Wizard Night Witch Ram Rider
P.E.K.K.A Night Witch Zap Goblin Gang Bandit Electro Wizard Ram Rider
Zap Goblin Gang P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Inferno Dragon Goblin Gang Bandit Electro Wizard Ram Rider
Zap Goblin Gang P.E.K.K.A Bandit Electro Wizard Inferno Dragon Ram Rider
Goblin Gang P.E.K.K.A Electro Wizard Night Witch
Zap Goblin Gang Bandit Electro Wizard Night Witch Ram Rider
Zap Bandit Electro Wizard Inferno Dragon Ram Rider
P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider
Goblin Gang P.E.K.K.A Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Goblin Gang Inferno Dragon
Goblin Gang P.E.K.K.A Bandit Zap Electro Wizard Ram Rider
Goblin Gang P.E.K.K.A Zap Bandit Electro Wizard Night Witch Ram Rider
P.E.K.K.A Goblin Gang Bandit Inferno Dragon Night Witch Ram Rider
Zap Goblin Gang Electro Wizard Ram Rider
Goblin Gang P.E.K.K.A Bandit Electro Wizard Night Witch Ram Rider
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Electro Wizard Bandit Inferno Dragon
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang Bandit Night Witch Ram Rider
Goblin Gang Electro Wizard Zap P.E.K.K.A Inferno Dragon Night Witch
Zap P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit Electro Wizard Ram Rider
Bandit
Zap
Zap Ram Rider
Zap Ram Rider
Zap Bandit Ram Rider
Goblin Gang Electro Wizard Night Witch
Zap Bandit Electro Wizard Ram Rider
Zap
Bandit
Bandit
Zap
Zap Bandit
Bandit
Night Witch
Zap Bandit Electro Wizard
Zap
Night Witch
Zap
Zap
Inferno Dragon
Zap Bandit Electro Wizard Ram Rider
Zap Bandit Ram Rider
Zap Bandit
Zap Electro Wizard Night Witch
Zap Electro Wizard
Night Witch
Zap Bandit Night Witch
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Goblin Gang Bandit Night Witch
Zap Electro Wizard Ram Rider
Goblin Gang Electro Wizard
Zap
Zap
P.E.K.K.A
Zap Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Bandit Electro Wizard

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