My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Prince Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Ram Rider
Giant Snowball
Goblin Gang Musketeer Lumberjack Ram Rider
Zap
Goblin Gang Prince Ram Rider
Barbarian Barrel
Goblin Gang Musketeer Wizard Lumberjack
The Log
Goblin Gang Musketeer Prince Lumberjack Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Wizard Prince Lumberjack Ram Rider
Fireball
Goblin Gang Musketeer Wizard Lumberjack Ram Rider
Poison
Goblin Gang Musketeer Wizard
Lightning
Musketeer Wizard Prince Lumberjack Ram Rider
Rocket
Musketeer Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Musketeer Lumberjack Wizard Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Goblin Gang Musketeer

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Prince Ram Rider Musketeer Lumberjack
Goblin Gang
Mirror Prince
Musketeer
Zap Mirror Prince Lumberjack Ram Rider
Wizard
Prince Lumberjack Ram Rider
Mirror
Zap Goblin Gang Musketeer Lumberjack Ram Rider
Prince
Zap Goblin Gang Musketeer Wizard Lumberjack Ram Rider
Lumberjack
Zap Musketeer Wizard Mirror Prince Ram Rider
Ram Rider
Zap Musketeer Wizard Mirror Prince Lumberjack

Defense Synergies 3 14

Zap
Mirror Goblin Gang Musketeer Prince Lumberjack Ram Rider
Goblin Gang
Musketeer Zap Mirror Prince Lumberjack
Musketeer
Goblin Gang Lumberjack Zap Mirror Ram Rider
Wizard
Prince Lumberjack
Mirror
Zap Goblin Gang Musketeer Lumberjack
Prince
Zap Goblin Gang Wizard
Lumberjack
Musketeer Zap Goblin Gang Wizard Mirror Ram Rider
Ram Rider
Zap Musketeer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard Ram Rider
Lumberjack Zap Goblin Gang Musketeer Prince Ram Rider
Goblin Gang Prince Lumberjack Ram Rider Musketeer
Prince Lumberjack Goblin Gang Musketeer Ram Rider
Prince Lumberjack
Goblin Gang Zap Musketeer Lumberjack
Musketeer Ram Rider Zap Goblin Gang Wizard
Zap Musketeer Ram Rider
Goblin Gang Musketeer Prince Lumberjack
Goblin Gang Musketeer Prince Lumberjack
Goblin Gang Zap Musketeer Wizard Lumberjack Ram Rider
Musketeer Zap Goblin Gang Wizard Ram Rider
Prince Lumberjack Zap Goblin Gang Musketeer Wizard Ram Rider
Wizard Zap Goblin Gang Prince Lumberjack
Goblin Gang Prince Lumberjack Ram Rider
Zap Goblin Gang Prince Lumberjack Ram Rider
Wizard Goblin Gang Musketeer Prince Lumberjack
Zap Goblin Gang Musketeer Wizard Prince Lumberjack Ram Rider
Zap Wizard Musketeer Lumberjack Ram Rider
Musketeer Prince Lumberjack Ram Rider
Goblin Gang Wizard Musketeer Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Prince
Zap Goblin Gang Musketeer Wizard Prince Lumberjack
Goblin Gang Lumberjack Zap Musketeer Prince Ram Rider
Goblin Gang Prince Lumberjack Zap Musketeer Ram Rider
Goblin Gang Musketeer Prince Lumberjack Ram Rider
Wizard Zap Goblin Gang Musketeer Ram Rider
Goblin Gang Prince Musketeer Lumberjack Ram Rider
Prince Lumberjack
Zap Prince
Goblin Gang Musketeer
Musketeer Prince Lumberjack
Zap Prince
Prince Goblin Gang Wizard Lumberjack Ram Rider
Wizard Musketeer
Goblin Gang Zap Musketeer Prince Lumberjack
Zap Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Ram Rider
Musketeer Prince
Wizard Zap
Wizard Zap Musketeer Ram Rider
Musketeer Wizard
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Goblin Gang Musketeer Prince Lumberjack
Zap Musketeer Wizard Prince Ram Rider
Zap Musketeer Wizard
Musketeer
Musketeer
Zap Musketeer Prince
Zap Musketeer Wizard
Musketeer Wizard
Zap Musketeer Wizard Prince
Zap Wizard
Musketeer Prince
Wizard
Musketeer Prince
Zap Musketeer
Zap Wizard
Zap Musketeer Wizard Ram Rider
Zap Musketeer Wizard Prince Ram Rider
Zap Musketeer
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap
Prince
Wizard
Zap Goblin Gang Musketeer Prince
Zap Musketeer Wizard Ram Rider
Goblin Gang Musketeer Wizard Prince Lumberjack
Zap Musketeer Wizard
Zap
Musketeer Prince
Zap Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: