My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Mortar
Barbarian Barrel
Goblin Gang Mortar Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Wizard
Fireball
Goblin Gang Mortar Elite Barbarians Hog Rider Wizard
Poison
Goblin Gang Mortar Wizard
Lightning
Mortar Elite Barbarians Wizard
Rocket
Mortar Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Goblin Gang Mortar Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Goblin Gang

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Mortar The Log
Goblin Gang
Hog Rider Mortar
Mortar
Zap Goblin Gang Hog Rider The Log
Elite Barbarians
Zap Rage Hog Rider Wizard The Log
Hog Rider
Zap Goblin Gang Rage The Log Mortar Elite Barbarians Wizard
Wizard
Elite Barbarians Hog Rider Rage
Rage
Elite Barbarians Hog Rider Wizard
The Log
Hog Rider Zap Mortar Elite Barbarians

Defense Synergies 0 11

Zap
Goblin Gang Mortar Elite Barbarians The Log
Goblin Gang
Zap Mortar The Log
Mortar
Zap Goblin Gang Wizard The Log
Elite Barbarians
Zap Wizard The Log
Hog Rider
Wizard
Mortar Elite Barbarians The Log
Rage
The Log
Zap Goblin Gang Mortar Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Wizard The Log
Elite Barbarians Zap Goblin Gang Mortar The Log
Goblin Gang Mortar Elite Barbarians
Elite Barbarians Goblin Gang Mortar
Elite Barbarians The Log
Goblin Gang The Log Zap
Zap Goblin Gang Mortar Wizard
Zap The Log
Goblin Gang Mortar Elite Barbarians
Goblin Gang Elite Barbarians
Goblin Gang Zap Wizard The Log
Zap Goblin Gang Wizard
Mortar Zap Goblin Gang Elite Barbarians Wizard The Log
Wizard Zap Goblin Gang Mortar The Log
Elite Barbarians Goblin Gang Mortar
Zap Goblin Gang Mortar Elite Barbarians The Log
Wizard Goblin Gang Mortar Elite Barbarians
Mortar Zap Goblin Gang Elite Barbarians Wizard The Log
Zap Mortar Wizard The Log
Mortar Elite Barbarians
Goblin Gang Wizard Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Goblin Gang Mortar Elite Barbarians Wizard The Log
Goblin Gang Zap Elite Barbarians The Log
Goblin Gang Zap Elite Barbarians The Log
Goblin Gang Elite Barbarians
Wizard Zap Goblin Gang
Goblin Gang Elite Barbarians
Elite Barbarians
Zap Mortar Elite Barbarians The Log
Goblin Gang
Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Goblin Gang Wizard
Wizard
Goblin Gang Elite Barbarians Zap Mortar The Log
Zap Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar Zap The Log
The Log
The Log
Wizard Zap Mortar The Log
Wizard Zap
Mortar Wizard The Log
The Log Zap Wizard
The Log Zap Mortar Wizard
Goblin Gang Elite Barbarians
Zap Mortar Wizard The Log
Zap Wizard
Mortar Elite Barbarians The Log
Mortar
Zap Mortar Elite Barbarians The Log
Zap Mortar Wizard The Log
Mortar Wizard The Log
Mortar
Zap Mortar Wizard The Log
Zap Mortar Wizard The Log
The Log
Wizard
The Log
Zap Mortar The Log
Zap The Log Mortar Wizard
Mortar The Log Zap Wizard
Zap Mortar Wizard The Log
Zap Mortar The Log
Elite Barbarians Zap Wizard
Zap Wizard
Elite Barbarians
Zap Mortar Wizard The Log
Zap
Wizard The Log
Zap Goblin Gang
Zap Wizard
The Log
Goblin Gang Wizard
The Log Zap Mortar Wizard
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians The Log
Zap
Zap Mortar The Log

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